Загрузка видео...

Не удалось загрузить видео

На главную

🚨Modelling Challenge🚨 How would you approach this trapezium with 5 circular cutouts and 4 connecting lines? Only rule is that it has to subdivide nicely with crisp edges. Share your results and method in the comments. 👇 #Blender3D #BlenderModeling

47,278 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Stanislav B
Stanislav B1 год назад

My take on this, some tris here and there but looks fine as far as i can see

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Nothing wrong with using tris on flat surfaces, it won't cause any surface normal distortions, and you have all the edges supported with quads, so this is a great attempt. 😄

Фото профиля Rainmaker
Rainmaker2 лет назад

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Solid work. 💪 I love how the edge flow runs across the top of the model. 😄

Фото профиля Marcos D'Elia
Marcos D'Elia1 год назад

My first attempt, perhaps it can be optimized with tris, but I am used to working with quads

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Good stuff! 😄 Optimisation aside, this hits the criteria of what I was asking for, so it’s a valid solution in my books. 🤟

Фото профиля Nikola_Dev
Nikola_Dev1 год назад

This is my take on it! What do you think, it can be surely done better though

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Yep, this is great.😄 My only critique is the placement of the poles, which is typically not good practice as it can lead to artefacts. Simple fix: you can do a profile level 1 and 2 segment bevel on those edges or an inset on the top faces. 😄 Besides that, great attempt. 💪

Фото профиля 3D Gua
3D Gua1 год назад

I gave up thinking and used Bool🥴

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

This is great! I love seeing that subd remesh approach being used. 😄 One critique, and you could fix this with some manual work, but the support loop here gets a bit too close to the edge and is crushing all the subdivided topo in this area. Other than that, great attempt. 💪

Похожие видео