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🚨Modelling Challenge🚨 How would you approach this trapezium with 5 circular cutouts and 4 connecting lines? Only rule is that it has to subdivide nicely with crisp edges. Share your results and method in the comments. 👇 #Blender3D #BlenderModeling

47,281 görüntüleme • 1 yıl önce •via X (Twitter)

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Stanislav B profil fotoğrafı
Stanislav B1 yıl önce

My take on this, some tris here and there but looks fine as far as i can see

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

Nothing wrong with using tris on flat surfaces, it won't cause any surface normal distortions, and you have all the edges supported with quads, so this is a great attempt. 😄

Rainmaker profil fotoğrafı
Rainmaker2 yıl önce

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Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

Solid work. 💪 I love how the edge flow runs across the top of the model. 😄

Marcos D'Elia profil fotoğrafı
Marcos D'Elia1 yıl önce

My first attempt, perhaps it can be optimized with tris, but I am used to working with quads

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

Good stuff! 😄 Optimisation aside, this hits the criteria of what I was asking for, so it’s a valid solution in my books. 🤟

Nikola_Dev profil fotoğrafı
Nikola_Dev1 yıl önce

This is my take on it! What do you think, it can be surely done better though

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

Yep, this is great.😄 My only critique is the placement of the poles, which is typically not good practice as it can lead to artefacts. Simple fix: you can do a profile level 1 and 2 segment bevel on those edges or an inset on the top faces. 😄 Besides that, great attempt. 💪

3D Gua profil fotoğrafı
3D Gua1 yıl önce

I gave up thinking and used Bool🥴

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

This is great! I love seeing that subd remesh approach being used. 😄 One critique, and you could fix this with some manual work, but the support loop here gets a bit too close to the edge and is crushing all the subdivided topo in this area. Other than that, great attempt. 💪

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