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🚨Modelling Challenge🚨 How would you approach this trapezium with 5 circular cutouts and 4 connecting lines? Only rule is that it has to subdivide nicely with crisp edges. Share your results and method in the comments. 👇 #Blender3D #BlenderModeling
47,278 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

My take on this, some tris here and there but looks fine as far as i can see

Nothing wrong with using tris on flat surfaces, it won't cause any surface normal distortions, and you have all the edges supported with quads, so this is a great attempt. 😄

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Solid work. 💪 I love how the edge flow runs across the top of the model. 😄

My first attempt, perhaps it can be optimized with tris, but I am used to working with quads

Good stuff! 😄 Optimisation aside, this hits the criteria of what I was asking for, so it’s a valid solution in my books. 🤟

This is my take on it! What do you think, it can be surely done better though

Yep, this is great.😄 My only critique is the placement of the poles, which is typically not good practice as it can lead to artefacts. Simple fix: you can do a profile level 1 and 2 segment bevel on those edges or an inset on the top faces. 😄 Besides that, great attempt. 💪

I gave up thinking and used Bool🥴

This is great! I love seeing that subd remesh approach being used. 😄 One critique, and you could fix this with some manual work, but the support loop here gets a bit too close to the edge and is crushing all the subdivided topo in this area. Other than that, great attempt. 💪
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Our 6mm ARC project is coming together nicely🔥 Enjoy this quick update with Cameron and let us know your thoughts in the comments👇
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35,833 просмотров • 1 год назад
