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🚨Modelling Challenge🚨 How would you model a sphere with a bunch of circular cutouts? Main thing is that it needs to subdivide nicely and have clean shading. Share your results and method in the comments. 👇 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D

51,365 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Luk profil fotoğrafı
Luk1 yıl önce

1 Minute sphere with bunch of holes #b3d #speedrun

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

Very nice! I think I like this approach more than my own solution. A clean and simple approach that doesn’t require any additional steps for the shading. 😄 Great attempt mate, really like this one. 💪

Rainmaker profil fotoğrafı
Rainmaker2 yıl önce

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Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶1 yıl önce

This way is fun... it only has that tiny piece of mesh (but it will produce poles) Other way would be starting from a cube...

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

Oh wow, this is a very clever solution! This is my favourite part of these challenges, seeing the different ways in which people approach them. As there always a handful that just blow me away. 🤯 Superb attempt mate. 💪

KloWorks 🔶🇵🇸 profil fotoğrafı
KloWorks 🔶🇵🇸1 yıl önce

That's my approach, from my old short YouTube video

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

I love the more even distribution of circular cutouts that you achieved on this version. 😄 It’s been amazing seeing all the different approaches that people have taken to this challenge. So many ways in which it can be achieved that I wasn’t aware of. 😄

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶1 yıl önce

This is another fun method too!🤔💭

Josh Eastaway profil fotoğrafı
Josh Eastaway1 yıl önce

The versatility of applications in this method is unreal! So clever and goes well beyond the bounds of my knowledge. 😄

3D Gua profil fotoğrafı
3D Gua1 yıl önce

This is my approach🫡

Pixel Fondue profil fotoğrafı
Pixel Fondue1 yıl önce

I sometimes recreate these little challenges in Modo. You can do it 'direct' in Modo (basically exactly like Blender) or with procedural 'MOPs' - like this.

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