Loading video...

Video Failed to Load

Go Home

12,370 views โ€ข 19 days ago โ€ขvia X (Twitter)

10 Comments

G_Man07's profile picture
G_Man0719 days ago

The F-14 will always be the best aircraft ever crated

Anton Logvinov's profile picture
Anton Logvinov19 days ago

great

Horus Xero โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ| 0-3's profile picture
Horus Xero โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ| 0-319 days ago

Man, I've missed that replay mode. #ACE8

GASOLINE CHUGGERNAUT's profile picture
GASOLINE CHUGGERNAUT18 days ago

The replay mode is so much better than in 7. This is so good

Hart28's profile picture
Hart2818 days ago

A moment of silence for Rex's RIO, their blood is currently being forced out through their toes

Kebby๐Ÿฅโš“๐ŸŽ€๐Ÿพ๐ŸŒธ's profile picture
Kebby๐Ÿฅโš“๐ŸŽ€๐Ÿพ๐ŸŒธ18 days ago

tomcat is so badass ๐Ÿ”ฅ

BIBI's profile picture
BIBI18 days ago

Song fitting for the game

Stephen Hampton's profile picture
Stephen Hampton18 days ago

I that the RIO in the back seat in the video ?

Ryan/Americana's profile picture
Ryan/Americana18 days ago

Can't wait to play

Horus Xero โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ| 0-3's profile picture
Horus Xero โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ| 0-318 days ago

Keep the vidz coming!!!

Related Videos

I wanted to show you guys how hard we've been working to get the Diddy Kong Racing decompilation to run this well on the Sega Dreamcast... So I took the liberty of splicing together some high-action moneyshots directly captured from the console for a look at how the game currently performs. Just a few days ago, it was dipping to below 20FPS with audio cutting in and out as the main thread couldn't keep up with the audio decoding while simultaneously handling rendering and game logic. I know, I know, how could a Dreamcast struggle with an N64 game? It's because these decompilations are written to essentially emulate the N64's unique hardware as accurately as possible. In this case, that means the Dreamcast's main SH4 CPU is emulating all audio decoding, mixing, and synthesis in software, including DSP effects. This was originally handled separately by the RSP coprocessor in the N64... Not wanting to have to rewrite the entire audio back-end to use the DC's AICA sound processor, I've vectorized the absolute living HELL out of the ADPCM decoder with my SH4ZAM library... Which gave us enough performance out of the SH4 to continue emulating all of the sound processing in software. You will notice in the footage that the only time the FPS isn't at solid 30 is when there is a lot of overlapping SFX from nearby racers chattering or items getting used. That's the SH4 having to work even harder to mix multiple audio channels together and possibly even apply DSP effects to them as well!

Falco Girgis

17,418 views โ€ข 3 months ago

I almost stopped breathing
0:23

Sensitive content

I almost stopped breathing

sapphic

1,977,893 views โ€ข 1 year ago