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Monocular visual slam with loop closures on a $10 chip. cc Akshat

17,622 次观看 • 23 天前 •via X (Twitter)

16 条评论

Stocko 🦾 的头像
Stocko 🦾23 天前

@akshat_sj hell yeah 🦾

Philip 的头像
Philip23 天前

@akshat_sj That’s really impressive, sitting with slam rn for my autonomous drone

Asad Memon 的头像
Asad Memon23 天前

@akshat_sj Neat. Which chip did you go with.

mansin 的头像
mansin23 天前

@akshat_sj 3566!

Husain Zaidi 的头像
Husain Zaidi23 天前

@akshat_sj Isaac vslam barely runs good in jetson 8gb idk what im doing wrong

mansin 的头像
mansin23 天前

@akshat_sj Most slam systems are not optimised at all

Mayank Joneja 的头像
Mayank Joneja23 天前

@akshat_sj Fun! This looks so good, what resolution and fps?

mansin 的头像
mansin23 天前

@akshat_sj It's QVGA. Gives stable 15 fps.

AceBuilder 的头像
AceBuilder23 天前

@akshat_sj Which chip?

Lethal Toxin 的头像
Lethal Toxin23 天前

@akshat_sj Is it pure VSLAM or VISLAM?

mansin 的头像
mansin23 天前

@akshat_sj VI

Chandra Shekhar 📟 的头像
Chandra Shekhar 📟23 天前

@akshat_sj which chip?

ZushiQQ 的头像
ZushiQQ23 天前

@akshat_sj visual slam on $10 is impressive but drifts fast without loops. what's your keyframe rejection strategy to keep the map manageable

ThisMightWork 的头像
ThisMightWork22 天前

How does it handle being picked up and set down somewhere else? That's the household test I'd want to see: a map it can recognise again after a human 'helps'.

Johan Romero 的头像
Johan Romero23 天前

@akshat_sj Could it run realtime on a phone?

Ayushman Bansal 的头像
Ayushman Bansal23 天前

@akshat_sj which slam framework is it optimiztaation based or filter based

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