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Monster Hunter Wilds big performance patch is out on PC. I spoke with the user who originally discovered the DLC bug and they confirmed that it seems to be fixed. More improvements I noticed from some quick testing (continued): • Better 1% lows for smoother gameplay with less hitching...

294,719 次观看 • 8 个月前 •via X (Twitter)

36 条评论

Pyo 5️⃣ 的头像
Pyo 5️⃣8 个月前

this was a insane story man

KAMI 的头像
KAMI8 个月前

It really was, shame that it took so long but glad things are finally better

KutikiPlayz 的头像
KutikiPlayz8 个月前

why do half the people in these replies think the dlc bug was the ONLY issue and that fixing the game's performance was solely on some random guy on reddit if you got the mod that fixed the dlc bug before the patch you'll realize that bug was a minor problem at best

Michal "Polish" Galewski 的头像
Michal "Polish" Galewski8 个月前

might actually give the game another shot now!

KAMI 的头像
KAMI8 个月前

Now is definitely the time to jump back in!

Michal "Polish" Galewski 的头像
Michal "Polish" Galewski8 个月前

How viable is the game solo? i mostly play alone. Is it still a good experience?

Sapphire 的头像
Sapphire8 个月前

How I felt launching the game with HRTP today, and not having my computer melt into a puddle of Gogmazios Oil:

Cody 的头像
Cody8 个月前

it’s about damn time they fixed the DLC frames glitch, that shit is crazy

Mintplay 的头像
Mintplay8 个月前

They should offer the person who found out the issue a job for saving their lead title on an entire platform Insane to say the least

Ian Mitchell 的头像
Ian Mitchell8 个月前

Is FSR4 in-game now? I had FSR3.1 and activated FSR4 in Adrenaline. Now FSR4 appears in-game but Adrenaline says it is unavailable. In another game like ARC Raiders it works normally: FSR3.1 in-game and FSR4 appears in green enabled. Why does this game show FSR4 differently now?

The Warfarer 的头像
The Warfarer8 个月前

Now Capcom can finally do a damn Hardmode for DD2

Doc 的头像
Doc8 个月前

A couple months too late. I was already done waiting.

VosIsGaming 的头像
VosIsGaming8 个月前

Played at launch got about 45 fps. Maybe 60. On my 3070ti and my ryzen 7. I hope I can enjoy it for at least 80fps

Jet 的头像
Jet8 个月前

can I finally get the game now @ReturnTower

ChillingDolphin4372 的头像
ChillingDolphin43728 个月前

Anyone with a 4090 willing to tell me what their performance is looking like without FG?

pizza and bolts 的头像
pizza and bolts8 个月前

@HuitzilinF_Art

Mauro 的头像
Mauro8 个月前

So it went from "abysmal" to "bad" performance. At least frame gen isn't mandatory anymore, yet still runs at 70fps on a 4080s at 1440p. What a joke.

Zappieroth 的头像
Zappieroth8 个月前

But is the issue of Textures not loading fixed? That became terrible with the previous patch and had been there since like Patch 2 before that.

u/sipbloodyhell 的头像
u/sipbloodyhell8 个月前

Now all i need is the moni to buy it

Visuljko 的头像
Visuljko8 个月前

I bought wilds on launch and still can’t play it. Now that’s wild

Bepboprobot 的头像
Bepboprobot8 个月前

I am so glad they finally took it seriously. More to be done, but man is it good to see functional on Steam Deck!

Dan 的头像
Dan8 个月前

misleading to not include that the dlc thing only applied to specific parts of hub areas

alex 的头像
alex8 个月前

so framegen still on...?

PapaD 的头像
PapaD8 个月前

So if capcom locks in we could get similar if not slightly better performance on switch 2

NES🗝️🌱 (XIV Arc) 的头像
NES🗝️🌱 (XIV Arc)8 个月前

I might just wait until the February update to fully start playing the game

tio meme 的头像
tio meme8 个月前

I have heavy drops on fps on the new event quest and the framegen seems to lower them even further fuck

Chus 的头像
Chus8 个月前

The shadows appear on your face

The legend of Sergio 的头像
The legend of Sergio8 个月前

@RanguGamer , empiezo a tener fé 🙏🙏🙏

WarriorOfLight 的头像
WarriorOfLight8 个月前

Still runs like dogshit on a 9070xt, need frame gen to hit 60 in the Scarlet Forest.

MifuXHunter 的头像
MifuXHunter8 个月前

Is high res texture pack actually working now?

Raia 的头像
Raia8 个月前

What about on console?

(Kuroga Kavat) 𝔓𝔥𝔦𝔩𝔰𝔩𝔞𝔶𝔞 🍀 的头像
(Kuroga Kavat) 𝔓𝔥𝔦𝔩𝔰𝔩𝔞𝔶𝔞 🍀8 个月前

I was thinking hey the games even smaller now. Womdered if they were doimg the Helldivers 2 Bs of every texture file and if so could they maybe look into Stalker 2 aint no f way tjat game shpuld be lile 140 gigs

Wolk 的头像
Wolk8 个月前

i'm used to playing 30~45 FPS at max settings but still had some stuttering here and there,now,there is little to no stuttering,cool shit never seeing that obligated 60FPS min cause CRAPCOM could only pull it off if this game was actually completed before launch but yea

WhiteDecay 的头像
WhiteDecay8 个月前

Im glad I kept playing. Bro the high tex pack look sooo much better than before and my frames are still good. The hub is a lot better now. And the fights feel a lot smoother

Senpai Deadpool 的头像
Senpai Deadpool8 个月前

Ok good to know 👍

Angelscry🌌dreams may come true 的头像
Angelscry🌌dreams may come true8 个月前

70$ game!!! You expect the game to run flawlessly, consistent 60 fps but no it's AAA Open world game who would've guessed it, I guess open world for video games was a mistake Well Capcom got away with it cause simps paid full price for this crap because of a Logo @Marionete04

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BenchmarKing

17,820 次观看 • 8 个月前

Now that I am home and have access to my files I decided to do a quick test with one of my Vtubing avatars. It works way better with my larger iPad Pro (less crashing/more memory and more screen space) compared to the mini so I did want to bring that up. Importing the file over as GLB was more stable than just OBJ plus it kept the color info from the previous texture. I texture all my avatars on substance painter but have been looking at an alternative when I am out and about that is not on the computer and this actually hits all the right "wants". Adding a quick video of the way the app works for me. I like that it has layers, I can alter my brushes and even add stabilization when I am drawing (which I use that extensively on procreate so that was a huge plus). The stamp tools will come in handy as well but did not show it on this video. The file itself is imported as "one mesh" but each part is treated as their own separate piece which I show in the video. I do the same thing on substance painter making it really easy for me to texture. The app then exports the texture out for each object which is the same way I do so on substance. Overall I am extremely impressed with the work Sparseal has done on this application and see how useful this will be for my current work flow of texturing. I for one love the ability to be "portable" which is a big reason I sculpt so much with Nomad Sculpt on the iPad. Having the freedom to do your work away from a desk and if you feel like doing it outside is probable why I yearn for iPad apps so much like so. Give this app a look, it is free to try on the App Store (It is $19 to be able to export, but a one time buy). It is called "Wafer" for the iPad. I already use CozyBlanket from the same creator to do re topology so I expected this level of fantastic with this current app.

Val / LatinVixen ➡️ Megaplex

17,469 次观看 • 7 个月前

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Shannon Birt

25,803 次观看 • 9 个月前

So, here's my take on the recent discovery in the ongoing Monster Hunter: Wilds PC performance fiasco. I needed to wait a bit before posting as more sources were able to confirm the initial posts. The main reason I wanted to make this post is because I've seen a lot of clowns recently saying that because the DLC checks only affected hub/camp performance that it "doesn't matter." Their inability to consider how these issues may be affecting other hunters is frankly quite loathsome. I've been one of the fortunate ones who had the "season pass" at launch, so the issues never struck me thankfully. But think of all those that didn't... It DOES matter. Being quite attuned to the qualms of this community myself, I've had hundreds of people stop by this past year asking: "how can I fix the game crashing when I enter the hub?" Many of my community and I were dumbfounded as to why this issues was persisting with a seemingly fresh flow of new players experiencing hub crashes. Even those who weren't crashing were getting sub 30 fps dips, sometimes in the single digits that made menu navigation and hunting prep a real challenge. It annoys me immensely as all of this could have been avoided simply by NOT implementing aggressive anti-piracy measures. It's funny to think that the ACTUAL pirates will have a smoother running gameplay experience than the legitimate customers because they don't have to deal with all the anti-tamper. Now I LOVE Monster Hunter: Wilds, but my love for it doesn't mean I'm delusional, and thus blindly support it regardless of it's faults. We in the community have a duty to OUR viewers, supporters & fans to inform them and call out the shitty monetization practices in the industry. We also have (I believe) a role to play in preventing events like this from occurring in the future by vocalizing our discontent with said issues. Now I have no doubt that Capcom will fix this problem. I have no doubt in my minds that the devs, designers, artists and creators involved in the making of Wilds played no part in this egregious F'up. But someone knew. Somebody in a suit made the decision to completely ruin Monster Hunter: Wilds on PC for potentially thousands of loyal customers. This aggressive approach to anti piracy needs to stop. Capcom, you're actively killing your games for many of your most loyal fans and I don't even think you realise it. As a Capcom creator, I implore you to take a look at what you're doing, and stop. Or I can see Monster Hunter going the way of many other beloved franchises: straight in the bin. Guys, stop blindly brushing off issues in Monster Hunter, just because it's our collective favourite. If you do, there won't BE a Monster Hunter worth defending. Enjoy the game, (as I have myself) but demand it to be better! Cheers, have a lovely jubbly weekend. #MonsterHunterWilds #MonsterHunter #MHWilds

☕ 'Twas By Design ☕

22,539 次观看 • 8 个月前

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