Video wird geladen...
Video konnte nicht geladen werden
Moong shared a Souls-like combat prototype built in Godot 4.6, featuring real-time mesh slicing through a custom GDExtension alongside AI combat behaviors and animation-driven melee systems. ⚔️ More details: #gamedev
11,899 Aufrufe • vor 6 Monaten •via X (Twitter)
1 Kommentare

bdvd_25vor 6 Monaten
at 00:26 looks like you switch characters XD. godot is going fast




