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Moong shared a Souls-like combat prototype built in Godot 4.6, featuring real-time mesh slicing through a custom GDExtension alongside AI combat behaviors and animation-driven melee systems. ⚔️ More details: #gamedev

11,899 Aufrufe • vor 6 Monaten •via X (Twitter)

1 Kommentare

Profilbild von bdvd_25
bdvd_25vor 6 Monaten

at 00:26 looks like you switch characters XD. godot is going fast

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