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Moong shared a Souls-like combat prototype built in Godot 4.6, featuring real-time mesh slicing through a custom GDExtension alongside AI combat behaviors and animation-driven melee systems. ⚔️ More details: #gamedev
11,899 görüntüleme • 6 ay önce •via X (Twitter)
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bdvd_256 ay önce
at 00:26 looks like you switch characters XD. godot is going fast




