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More C64 LittleBigPlanet 8-bit Coding! - Did some work on interactions with Physics Ball, can now go behind and in front of it (That was more pain than I thought it would be!), can stand on it and get a high bounce by holding jump button when you land...

14,444 views • 1 year ago •via X (Twitter)

21 Comments

Gerrit Ludwig's profile picture
Gerrit Ludwig1 year ago

This already so much better than the PS3 version 🥰

Dwyndal's profile picture
Dwyndal1 year ago

Holy shit. Where does one play this I love it. Even the sounds.

Marcos's profile picture
Marcos1 year ago

Not released yet, but hopefully someday. :D

Dwyndal's profile picture
Dwyndal1 year ago

My 64 is getting rigged for game play, my son is 9 and itching for the old skool

Vinny Mainolfi | FREEZE64.com | Commodore 64's profile picture
Vinny Mainolfi | FREEZE64.com | Commodore 641 year ago

Hey Mark! Hope you are well, my friend. This looks amazing! Definitely a future FREEZE64 cover feature game 😊👍 Keep up the amazing work!

steven morks's profile picture
steven morks1 year ago

❤️❤️❤️❤️

Renato Seixas ⚡️🤖's profile picture
Renato Seixas ⚡️🤖1 year ago

That’s wizardry! Loving the clown-on-the-ball energy… bring on the bounce! 🤩🤩🤩

𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT's profile picture
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 year ago

As a hobbyist with very low level technical information, I was under the impression that with C64 you can only have 2x1 pixels (not the regular 1x1). However that's not the case it seems, so is it more like an artistic preference?

Marcos's profile picture
Marcos1 year ago

For ‘multicolour mode’ graphics the the pixel size is indeed 2x1 (a bit pair, thus can describe a value 0-3, four pixels choosing from four colours in a byte) In ‘hires mode’ the pixel size is 1x1 (one bit per pixel). For the main player sprite I am overlaying hires hardware sprites over multicolour ones - this is a fairly common technique used in many C64 games, the downside is you can only display 8 hardware sprites at a time (within the same horizontal space) so they soon get used up!

𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT's profile picture
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 year ago

Thank you very much for the detailed reply! So, as far as I understand, you can mix both modes on different sprites in the same scene, correct?

Marcos's profile picture
Marcos1 year ago

Yes. You can also mix multicolour background graphics with hires ones in same scene, on byte boundary’s.

Mike Ball's profile picture
Mike Ball1 year ago

Nice one❤️

Topotoy Labs's profile picture
Topotoy Labs1 year ago

Wow! This is so unexpected and wonderful!

archered skeleton's profile picture
archered skeleton1 year ago

this is insane, are u using kickassembler or acme or what?

Marcos's profile picture
Marcos1 year ago

CBM PRG Studio.

John Bruin's profile picture
John Bruin1 year ago

This is fantastic! Keep it up!

aajordaatwitch's profile picture
aajordaatwitch1 year ago

Love it we need lbp 1&2 remaster !!!

o0o El RetroInfluenser del Commodore 64 Club o0o's profile picture
o0o El RetroInfluenser del Commodore 64 Club o0o1 year ago

incredible work

OMF's profile picture
OMF1 year ago

The ball physics on a C64 made me do a double-take! Amazing stuff already😎

Sam Smith's profile picture
Sam Smith1 year ago

Absolutely brilliant. Loving seeing this progress!

Station 🤖's profile picture
Station 🤖1 year ago

I don't recall seeing any of the c64 games i played as a kid run this well. Ghostbusters would have been even better.

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