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More C64 LittleBigPlanet 8-bit Coding! - Did some work on interactions with Physics Ball, can now go behind and in front of it (That was more pain than I thought it would be!), can stand on it and get a high bounce by holding jump button when you land...

14,444 Aufrufe • vor 1 Jahr •via X (Twitter)

21 Kommentare

Profilbild von Gerrit Ludwig
Gerrit Ludwigvor 1 Jahr

This already so much better than the PS3 version 🥰

Profilbild von Dwyndal
Dwyndalvor 1 Jahr

Holy shit. Where does one play this I love it. Even the sounds.

Profilbild von Marcos
Marcosvor 1 Jahr

Not released yet, but hopefully someday. :D

Profilbild von Dwyndal
Dwyndalvor 1 Jahr

My 64 is getting rigged for game play, my son is 9 and itching for the old skool

Profilbild von Vinny Mainolfi | FREEZE64.com | Commodore 64
Vinny Mainolfi | FREEZE64.com | Commodore 64vor 1 Jahr

Hey Mark! Hope you are well, my friend. This looks amazing! Definitely a future FREEZE64 cover feature game 😊👍 Keep up the amazing work!

Profilbild von steven morks
steven morksvor 1 Jahr

❤️❤️❤️❤️

Profilbild von Renato Seixas ⚡️🤖
Renato Seixas ⚡️🤖vor 1 Jahr

That’s wizardry! Loving the clown-on-the-ball energy… bring on the bounce! 🤩🤩🤩

Profilbild von 𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOTvor 1 Jahr

As a hobbyist with very low level technical information, I was under the impression that with C64 you can only have 2x1 pixels (not the regular 1x1). However that's not the case it seems, so is it more like an artistic preference?

Profilbild von Marcos
Marcosvor 1 Jahr

For ‘multicolour mode’ graphics the the pixel size is indeed 2x1 (a bit pair, thus can describe a value 0-3, four pixels choosing from four colours in a byte) In ‘hires mode’ the pixel size is 1x1 (one bit per pixel). For the main player sprite I am overlaying hires hardware sprites over multicolour ones - this is a fairly common technique used in many C64 games, the downside is you can only display 8 hardware sprites at a time (within the same horizontal space) so they soon get used up!

Profilbild von 𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOTvor 1 Jahr

Thank you very much for the detailed reply! So, as far as I understand, you can mix both modes on different sprites in the same scene, correct?

Profilbild von Marcos
Marcosvor 1 Jahr

Yes. You can also mix multicolour background graphics with hires ones in same scene, on byte boundary’s.

Profilbild von Mike Ball
Mike Ballvor 1 Jahr

Nice one❤️

Profilbild von Topotoy Labs
Topotoy Labsvor 1 Jahr

Wow! This is so unexpected and wonderful!

Profilbild von archered skeleton
archered skeletonvor 1 Jahr

this is insane, are u using kickassembler or acme or what?

Profilbild von Marcos
Marcosvor 1 Jahr

CBM PRG Studio.

Profilbild von John Bruin
John Bruinvor 1 Jahr

This is fantastic! Keep it up!

Profilbild von aajordaatwitch
aajordaatwitchvor 1 Jahr

Love it we need lbp 1&2 remaster !!!

Profilbild von o0o El RetroInfluenser del Commodore 64 Club o0o
o0o El RetroInfluenser del Commodore 64 Club o0ovor 1 Jahr

incredible work

Profilbild von OMF
OMFvor 1 Jahr

The ball physics on a C64 made me do a double-take! Amazing stuff already😎

Profilbild von Sam Smith
Sam Smithvor 1 Jahr

Absolutely brilliant. Loving seeing this progress!

Profilbild von Station 🤖
Station 🤖vor 1 Jahr

I don't recall seeing any of the c64 games i played as a kid run this well. Ghostbusters would have been even better.

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