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More C64 LittleBigPlanet 8-bit Coding! - Did some work on interactions with Physics Ball, can now go behind and in front of it (That was more pain than I thought it would be!), can stand on it and get a high bounce by holding jump button when you land...

14,444 просмотров • 1 год назад •via X (Twitter)

Комментарии: 21

Фото профиля Gerrit Ludwig
Gerrit Ludwig1 год назад

This already so much better than the PS3 version 🥰

Фото профиля Dwyndal
Dwyndal1 год назад

Holy shit. Where does one play this I love it. Even the sounds.

Фото профиля Marcos
Marcos1 год назад

Not released yet, but hopefully someday. :D

Фото профиля Dwyndal
Dwyndal1 год назад

My 64 is getting rigged for game play, my son is 9 and itching for the old skool

Фото профиля Vinny Mainolfi | FREEZE64.com | Commodore 64
Vinny Mainolfi | FREEZE64.com | Commodore 641 год назад

Hey Mark! Hope you are well, my friend. This looks amazing! Definitely a future FREEZE64 cover feature game 😊👍 Keep up the amazing work!

Фото профиля steven morks
steven morks1 год назад

❤️❤️❤️❤️

Фото профиля Renato Seixas ⚡️🤖
Renato Seixas ⚡️🤖1 год назад

That’s wizardry! Loving the clown-on-the-ball energy… bring on the bounce! 🤩🤩🤩

Фото профиля 𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 год назад

As a hobbyist with very low level technical information, I was under the impression that with C64 you can only have 2x1 pixels (not the regular 1x1). However that's not the case it seems, so is it more like an artistic preference?

Фото профиля Marcos
Marcos1 год назад

For ‘multicolour mode’ graphics the the pixel size is indeed 2x1 (a bit pair, thus can describe a value 0-3, four pixels choosing from four colours in a byte) In ‘hires mode’ the pixel size is 1x1 (one bit per pixel). For the main player sprite I am overlaying hires hardware sprites over multicolour ones - this is a fairly common technique used in many C64 games, the downside is you can only display 8 hardware sprites at a time (within the same horizontal space) so they soon get used up!

Фото профиля 𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 год назад

Thank you very much for the detailed reply! So, as far as I understand, you can mix both modes on different sprites in the same scene, correct?

Фото профиля Marcos
Marcos1 год назад

Yes. You can also mix multicolour background graphics with hires ones in same scene, on byte boundary’s.

Фото профиля Mike Ball
Mike Ball1 год назад

Nice one❤️

Фото профиля Topotoy Labs
Topotoy Labs1 год назад

Wow! This is so unexpected and wonderful!

Фото профиля archered skeleton
archered skeleton1 год назад

this is insane, are u using kickassembler or acme or what?

Фото профиля Marcos
Marcos1 год назад

CBM PRG Studio.

Фото профиля John Bruin
John Bruin1 год назад

This is fantastic! Keep it up!

Фото профиля aajordaatwitch
aajordaatwitch1 год назад

Love it we need lbp 1&2 remaster !!!

Фото профиля o0o El RetroInfluenser del Commodore 64 Club o0o
o0o El RetroInfluenser del Commodore 64 Club o0o1 год назад

incredible work

Фото профиля OMF
OMF1 год назад

The ball physics on a C64 made me do a double-take! Amazing stuff already😎

Фото профиля Sam Smith
Sam Smith1 год назад

Absolutely brilliant. Loving seeing this progress!

Фото профиля Station 🤖
Station 🤖1 год назад

I don't recall seeing any of the c64 games i played as a kid run this well. Ghostbusters would have been even better.

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