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More C64 LittleBigPlanet 8-bit Coding! - Did some work on interactions with Physics Ball, can now go behind and in front of it (That was more pain than I thought it would be!), can stand on it and get a high bounce by holding jump button when you land...

14,444 görüntüleme • 1 yıl önce •via X (Twitter)

21 Yorum

Gerrit Ludwig profil fotoğrafı
Gerrit Ludwig1 yıl önce

This already so much better than the PS3 version 🥰

Dwyndal profil fotoğrafı
Dwyndal1 yıl önce

Holy shit. Where does one play this I love it. Even the sounds.

Marcos profil fotoğrafı
Marcos1 yıl önce

Not released yet, but hopefully someday. :D

Dwyndal profil fotoğrafı
Dwyndal1 yıl önce

My 64 is getting rigged for game play, my son is 9 and itching for the old skool

Vinny Mainolfi | FREEZE64.com | Commodore 64 profil fotoğrafı
Vinny Mainolfi | FREEZE64.com | Commodore 641 yıl önce

Hey Mark! Hope you are well, my friend. This looks amazing! Definitely a future FREEZE64 cover feature game 😊👍 Keep up the amazing work!

steven morks profil fotoğrafı
steven morks1 yıl önce

❤️❤️❤️❤️

Renato Seixas ⚡️🤖 profil fotoğrafı
Renato Seixas ⚡️🤖1 yıl önce

That’s wizardry! Loving the clown-on-the-ball energy… bring on the bounce! 🤩🤩🤩

𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT profil fotoğrafı
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 yıl önce

As a hobbyist with very low level technical information, I was under the impression that with C64 you can only have 2x1 pixels (not the regular 1x1). However that's not the case it seems, so is it more like an artistic preference?

Marcos profil fotoğrafı
Marcos1 yıl önce

For ‘multicolour mode’ graphics the the pixel size is indeed 2x1 (a bit pair, thus can describe a value 0-3, four pixels choosing from four colours in a byte) In ‘hires mode’ the pixel size is 1x1 (one bit per pixel). For the main player sprite I am overlaying hires hardware sprites over multicolour ones - this is a fairly common technique used in many C64 games, the downside is you can only display 8 hardware sprites at a time (within the same horizontal space) so they soon get used up!

𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT profil fotoğrafı
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 yıl önce

Thank you very much for the detailed reply! So, as far as I understand, you can mix both modes on different sprites in the same scene, correct?

Marcos profil fotoğrafı
Marcos1 yıl önce

Yes. You can also mix multicolour background graphics with hires ones in same scene, on byte boundary’s.

Mike Ball profil fotoğrafı
Mike Ball1 yıl önce

Nice one❤️

Topotoy Labs profil fotoğrafı
Topotoy Labs1 yıl önce

Wow! This is so unexpected and wonderful!

archered skeleton profil fotoğrafı
archered skeleton1 yıl önce

this is insane, are u using kickassembler or acme or what?

Marcos profil fotoğrafı
Marcos1 yıl önce

CBM PRG Studio.

John Bruin profil fotoğrafı
John Bruin1 yıl önce

This is fantastic! Keep it up!

aajordaatwitch profil fotoğrafı
aajordaatwitch1 yıl önce

Love it we need lbp 1&2 remaster !!!

o0o El RetroInfluenser del Commodore 64 Club o0o profil fotoğrafı
o0o El RetroInfluenser del Commodore 64 Club o0o1 yıl önce

incredible work

OMF profil fotoğrafı
OMF1 yıl önce

The ball physics on a C64 made me do a double-take! Amazing stuff already😎

Sam Smith profil fotoğrafı
Sam Smith1 yıl önce

Absolutely brilliant. Loving seeing this progress!

Station 🤖 profil fotoğrafı
Station 🤖1 yıl önce

I don't recall seeing any of the c64 games i played as a kid run this well. Ghostbusters would have been even better.

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12,424 görüntüleme • 1 yıl önce