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More C64 LittleBigPlanet 8-bit Coding! - Did some work on interactions with Physics Ball, can now go behind and in front of it (That was more pain than I thought it would be!), can stand on it and get a high bounce by holding jump button when you land...

14,461 次观看 • 1 年前 •via X (Twitter)

21 条评论

Gerrit Ludwig 的头像
Gerrit Ludwig1 年前

This already so much better than the PS3 version 🥰

Dwyndal 的头像
Dwyndal1 年前

Holy shit. Where does one play this I love it. Even the sounds.

Marcos 的头像
Marcos1 年前

Not released yet, but hopefully someday. :D

Dwyndal 的头像
Dwyndal1 年前

My 64 is getting rigged for game play, my son is 9 and itching for the old skool

Vinny Mainolfi | FREEZE64.com | Commodore 64 的头像
Vinny Mainolfi | FREEZE64.com | Commodore 641 年前

Hey Mark! Hope you are well, my friend. This looks amazing! Definitely a future FREEZE64 cover feature game 😊👍 Keep up the amazing work!

steven morks 的头像
steven morks1 年前

❤️❤️❤️❤️

Renato Seixas ⚡️🤖 的头像
Renato Seixas ⚡️🤖1 年前

That’s wizardry! Loving the clown-on-the-ball energy… bring on the bounce! 🤩🤩🤩

𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT 的头像
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 年前

As a hobbyist with very low level technical information, I was under the impression that with C64 you can only have 2x1 pixels (not the regular 1x1). However that's not the case it seems, so is it more like an artistic preference?

Marcos 的头像
Marcos1 年前

For ‘multicolour mode’ graphics the the pixel size is indeed 2x1 (a bit pair, thus can describe a value 0-3, four pixels choosing from four colours in a byte) In ‘hires mode’ the pixel size is 1x1 (one bit per pixel). For the main player sprite I am overlaying hires hardware sprites over multicolour ones - this is a fairly common technique used in many C64 games, the downside is you can only display 8 hardware sprites at a time (within the same horizontal space) so they soon get used up!

𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT 的头像
𝔼𝕘𝕠𝕞𝕖𝕟𝕪𝕒𝕜 𝔹𝕖𝕓𝕖 #BOYKOT1 年前

Thank you very much for the detailed reply! So, as far as I understand, you can mix both modes on different sprites in the same scene, correct?

Marcos 的头像
Marcos1 年前

Yes. You can also mix multicolour background graphics with hires ones in same scene, on byte boundary’s.

Mike Ball 的头像
Mike Ball1 年前

Nice one❤️

Topotoy Labs 的头像
Topotoy Labs1 年前

Wow! This is so unexpected and wonderful!

archered skeleton 的头像
archered skeleton1 年前

this is insane, are u using kickassembler or acme or what?

Marcos 的头像
Marcos1 年前

CBM PRG Studio.

John Bruin 的头像
John Bruin1 年前

This is fantastic! Keep it up!

aajordaatwitch 的头像
aajordaatwitch1 年前

Love it we need lbp 1&2 remaster !!!

o0o El RetroInfluenser del Commodore 64 Club o0o 的头像
o0o El RetroInfluenser del Commodore 64 Club o0o1 年前

incredible work

OMF 的头像
OMF1 年前

The ball physics on a C64 made me do a double-take! Amazing stuff already😎

Sam Smith 的头像
Sam Smith1 年前

Absolutely brilliant. Loving seeing this progress!

Station 🤖 的头像
Station 🤖1 年前

I don't recall seeing any of the c64 games i played as a kid run this well. Ghostbusters would have been even better.

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12,424 次观看 • 1 年前