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More Driveline Baseball Launchpad Biomechanics visuals Full signal Bat Tracking data • Bat Speed • Attack Angle • Horizontal Attack Angle • Vertical Bat Angle Gives an incredibly clear picture of how the barrel is moving through space

15,327 次观看 • 2 个月前 •via X (Twitter)

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I encourage attackers to drive at the hips of defenders for a few reason; — 1v1 is a duel of footwork (momentum) & angles, the avenue to space is through an angle which can disrupt the opponent’s footwork (momentum) — It offers big-space players a reference to be successful in small spaces — Directly confronting the defender (driving/touching the ball towards their hips [centre]) means you’re moving into their ‘personal space’, which naturally makes humans uncomfortable, increasing the probability for the defender to make an impulsive reaction to your action. • We know Garnacho’s relationship with the ball isn’t watertight, a consequence of his narrow footwork, which reflects in his dribbling & shooting actions —> more specifically, his inability to make many multi-directional touches in his stride + his loose connections with the ball. Because of this he’s more likely to pose threat in bigger spaces, as he’s a willing goal-getter & has fair speed, but struggles to manufacture big enough space for his key actions when the opponents congest space deeper. • What trumps all of this is Garnacho lacking methodology in his dribbling, which would help him maximise his strengths & minamise the affect of his weaknesses. Garnacho drives towards the goal with the intention to cut inside and open an angle on his strong foot, but this angle of approach keeps the defender parallel to the ball (good momentum & maintain footwork) and closer to the space inside that Garnacho wants to take If he had driven at the hips (squared his man up) he could’ve; = pushed the opponent’s momentum onto back foot = reduced the need for sharp COD touches to access the inside angle (his weak point) & maintain his own momentum = kept open bigger space either side of him If you want big space, you have to make it. Targetting the defender’s central point within their personal space can support this.

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17,576 次观看 • 1 年前

The Schoolgirl Who Took Down an Entire Street Gang Made with seedance 2.0 Prompt: A cinematic 3D animated action sequence in the style of high-quality Pixar/Disney meets anime, nighttime bustling Asian night market street filled with glowing red paper lanterns, neon signs in Chinese and Malay (signs like “KAPA”, “BOAN”, “Bahmi”), food stalls, steam rising from cooking pots, blue plastic crates, and street lamps. A confident young teenage East Asian schoolgirl with long black hair in a high ponytail, wearing a white short-sleeve school uniform shirt with a badge, grey pleated skirt, white knee-high socks, black school shoes, and a purple backpack, walks powerfully down the center of the street holding a wooden baseball bat. She has determined brown eyes and a slight smirk. Suddenly a group of rough-looking adult male thugs in leather jackets and casual clothes surround her aggressively, looking angry and ready to attack. The girl remains calm and fearless. She swings the bat with superhuman strength, creating a massive colorful comic-book style impact explosion (pink, yellow, blue starburst with sparks). Then she spins and swings the bat in a glowing golden energy trail, sending multiple thugs flying through the air in dramatic slow-motion arcs. She leaps high into the air above the market stalls, bat raised, against a backdrop of hanging red lanterns and night sky. Close-up of her face: intense, focused, slightly smiling with fierce eyes. She lands and continues fighting, knocking more thugs to the ground. Finally she stands victorious in the middle of the street, bat resting on her shoulder, looking calm and triumphant while the surrounding market vendors and bystanders cheer, clap, and celebrate her with happy expressions. Dynamic camera angles, dramatic lighting, particle effects, motion blur, highly detailed 3D animation, vibrant colors, cinematic quality.

Noor

11,121 次观看 • 1 个月前

🚨 Physicists may have just directly imaged one of the strangest quantum states ever discovered. Scientists used a new tool called a “Quantum Twisting Microscope” to look inside magic-angle graphene a material where electrons suddenly stop behaving normally and begin acting like two completely different particles at once. Some electrons became “heavy” and localized, almost frozen in place. Others stayed “light” and mobile, moving through the material like relativistic particles. And somehow… both behaviors existed inside the SAME quantum state. The team found: • Interaction-driven reshaping of energy bands • “Dirac revivals” where quantum states reappear after collapsing • Mott-like cascades of heavy electrons • A mysterious persistent 15 meV excitation no current model fully explains This matters because magic-angle graphene is one of the strongest candidates for unlocking: • Room-temperature superconductivity • Exotic quantum computing states • Entirely new electronic materials The weirdest part? The electrons don’t split into separate materials. The dual behavior emerges from different regions of momentum-space inside the same topological flat band structure. Physics is starting to look less like “particles moving through space”… …and more like hidden structure emerging from geometry itself. What if matter is just stable patterns inside deeper quantum topology? Follow me if you want the frontier where condensed matter physics starts rewriting reality.

TheNewPhysics

42,536 次观看 • 4 个月前

Michael Myers is receiving a considerable change in next update! Replaced “Evil Within” with two modes that can be toggled with a button press: • STALKER Mode: 4.2m/s movement speed, Undetectable, and can stalk Survivors. • PURSUER Mode: 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors. Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed): • 4.6m/s movement speed, 40m Terror Radius and an increased vault speed. • Unlocks SLAUGHTERING STRIKE ability: • Hold the power button to charge this ability, reducing movement speed. • Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time. • If a Survivor enters the Killer’s attack range while lunging, they are knocked into the Dying State. • This ability can also be used to destroy pallets. • Unlocks the ability to grab and kill or perform a regular Mori on Survivors who would die the next time they are hooked. Adjusted some of the mechanics of stalking: • Removed the limited pool of stalk points per Survivor. • Reduced stalk range to 32m and removed distance modifier. • Moving while stalking has increased movement speed but incurs a reduced stalk rate. Reworked his add-ons.

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727,363 次观看 • 1 年前

OF Nick Dumesnil (California Baptist Baseball) is one of the higher upside college bats in this year's Draft. Showed flashes across a limited sample as a Freshman, but exploded last year to the tune of a .362/.440/.702 slash line with 40 XBH (19 HRs) and 45 RBIs across 61 games. Proceeded to have an excellent summer on the Cape in which he hit .311/.378/.489 with a league-leading 12 2B, 4 HR, 15 RBIs and a league-leading 26 SB in 36 games. Strong, athletic frame at 6'2" and 205-pounds. Big league body. Slightly wide base in the box with a somewhat high handset (lowered his hands as the summer went on, was ultra-high at school with his bat pointed almost straight down behind his back shoulder. Drew Burress-ish look). Ultra-small stride that is more of a toe tap than anything else. Hands already start pretty far back, though they drift slightly in his load. Engaged lower-half, especially his back side. Easy plus bat speed. Dumesnil showed the ability to drive the baseball to all fields both at school and on the Cape. Would give his power a 55 overall, but it's a 6 to the pull side. Top spun a 2-run HR (EV of 106) off the scoreboard in the ASG. Very curious to monitor how his hit tool progresses this spring. There's a present feel for the barrel and his bat-to-ball skills are plus (ovr. IZ contact rate of 90%, including 93% and 91% against FB and SL, respectively). Will certainly need to shore up his pitch recognition skills and swing decisions in order to maximize his offensive upside. Some chase up/out against FB, down/out against secondaries. Key will be doing a better job of picking up spin out of the hand. Plus runner—who most importantly knows HOW to run—whose speed translates on both sides of the baseball. Chaos-causer on the bases, Dumesnil's speed also gives him the opportunity to take an extra base on a ball in the gap or down the line. I thought his instincts in CF got better as the summer went on. Dumesnil's speed and elite athleticism allow him to cover plenty of ground and his arm is average, I'm sure he'll get the opportunity to prove he can stick there in pro ball. Chance he could move off and end up at a corner eventually. Key for Dumesnil is adding polish to his hit tool. There is 5-tool upside (key word) with him and he can impact the game in a number of ways. Potential first round pick this July. (📽️: California Baptist Baseball)

Peter Flaherty III

21,977 次观看 • 1 年前