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More horror game updates! - New weapons and character animations! - Quick weapon switching (between primary and support weapons). - Additional combat mechanics. If you enjoy retro survival horror, check my stuff out! #indiehorror #indiedev #survivalhorror #gamedev

83,275 views • 1 year ago •via X (Twitter)

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My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 views • 11 months ago

I've played Clair Obscur Expedition 33 for 4 hours and here is my preview: -Insane visuals -Very good performance -Outstanding voice acting -Might be the best rpg world map out there (exploration, shortcuts, hidden bosses, design, soundtrack) -Camp everywhere on the map -Your camp will change overtime (extra dialogue, new NPCs, side content and more) -You can see enemies anytime, even on the world map -Difficulty options (change it anytime) -Great UI / Fast 'menuing' -Insane soundtrack -Insane art direction and world building -Super interesting story -Very dark themes (Very 'adult', death/loss, love, swearing, blood and gore) -But on the other side also super funny side characters -Interesting characters overall -Fast travel to checkpoints -Great enemy design (some FromSoftware stuff in here) -Great outfits -New weapons will look different -Widescreen support -30fps cutscenes -No fall damage -Skippable cutscenes -Fast loading times -Instant character swap (one button) -Almost seamless gameplay into combat -Amazing exploration with the grappling hook and climbing -Secret bosses with great rewards -Combat is super fun and challenging -Bosses are no joke (died multiple times) -You can see enemy turns -One button press combat -Persona meets Final Fantasy 10 with some own ideas!!! (It’s fire imo) -High risk and reward system in combat -You can parry/dodge ANY attack (final boss is also possible) / no hit run any? -Battle theme(s) are freaking amazing If my play session is any indicator of the whole game - oh boy, we are in for a treat. Any RPG fan who doesn’t already have the game on their most-wanted list should do so immediately, because something very special arrives next month.

GermanStrands

678,130 views • 1 year ago

Played Kingdoms of the Dump for 30 hours, here is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -It’s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -There’s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but it’s only available in English at the moment -I would compare the difficulty to Chrono Trigger. It’s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each character’s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasn’t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. It’s a modern classic, only held back by some technical issues. For me, it’s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump 👑 Kingdoms of the Dump - OUT NOW

GermanStrands

36,817 views • 9 months ago

DarkCoinDAO DarkCoinDAO 🤝 #rxelms We’re building a basic first person shooter to keep the #community entertained while we build the rxelms. People will only be able to select NFT based characters if they own the corresponding NFT. The rxelms FPS mini game will allow for community made, NFT based weapons, weapon skins and poses/emotes. We’ll provide documentation and guides on how the community can take part in the creation of these items. People who don’t own an NFT from a rxelms partner project will be able to select a humanoid character. We plan on working with NFT project leads/managers and the community in general to develop unique characteristics for the in-game play style of each character, things like special weapons, speed, agility, strength, etc. Over-time we hope this will create a fun, fair and competitive #game. Maybe those #MNGO/Vlad, limited edition sneakers make you run a little faster in the FPS. The FPS will also have a play to earn aspect. Project managers will be given the option to allow their #rxelm to be used as a map for the FPS, we may look at ways to add another revenue stream for partner projects by giving them a cut of any token exchanges that occur through the #FPS mini-game. Future Mini-Games​ We're also looking into developing two other mini-games, a Street Fighter/Mortal Kombat style game and a Twisted Metal style game. Check out the Dark Coin Champions getting in some practice before they have to compete with every other #NFT partner project. Made by Diego Nossa #crosschain #metaverse #algorand $algo #crypto

Polaris

13,042 views • 2 years ago

TRUE Seasonal games, like Path of Exile, Marathon, or even EFT (we'll see today), are designed in a way for players to engage with the seasonal content and then move on. Between seasons/leagues, I can play a new game, say Elden Ring, or God of War: Ragnarok, enjoy the game, and look at my calendar and know that on May 29th, at 1:00 PM PST, the new PoE league drops and I will LOG IN. And, that time away (whilst playing other titles) makes the return experience that much more enriched. This might be an odd segue, BUT... I still keep seeing posts about "concurrent players abysmally low, dead game," etc. People who are posting this stuff literally have zero IQ. I know it's all rage bait and engagement farm, but, sadly, it pushes a false narrative and poisons and seeds a negative perception that spreads throughout the gaming community; whether it's with EFT, Marathon, Hunt: Showdown, Path of Exile, and other seasonal games. And, I know when these types of posts acquire mass engagement because people come into stream every day asking, "this game isn't dead yet?" Just cuz a game is off season, doesn't mean it's dead lmao. Sucks cuz I know creatives at the studios probably catch wind of these posts and I'm sure it's a bit demoralizing and stuff... Marathon is still getting heat about it's concurrent player count; trust me, if UbiSoft Singapore are still pumping out content for that AAAA game, Skull and Bones, other studios will be just fine. Marathon, Marauders, EFT, Hunt: Showdown, etc., they ain't goin nowhere. GGG didn't necessarily come up with the philosophy, but they doubled down on it; kudos to them for taking the risk, paving the way for other seasonal games. W economy reset. W wipes. W progression resets. Obviously, this isn't for everyone; casual players get left behind, but I'm a gamer, and I need a game to satiate my gaming addiction, Minecraft ain't gonna cut it for me big dog.

stankRat

52,312 views • 3 months ago

(Rumor) DUSK GOLEM says: Leon’s gameplay will NOT repeat RE6 RESIDENT EVIL: REQUIEM Since RE6, Capcom has been extremely cautious with QTEs. They’ve moved away from heavy QTE usage in cutscenes and shifted more toward gameplay-driven interaction to keep players engaged. Leon’s gameplay will feel similar to RE4, but with new innovations never seen before in the series. Drivable vehicles will appear in certain sections. There will be a new close-quarters combat system, evolving from the knife mechanics in the RE4 Remake, with some influence from The Last of Us Part II. Compared to RE4, Leon’s sections will still strongly emphasize atmosphere and horror, rather than being nonstop action. There will be breathing moments that focus purely on tension and atmosphere. Some exploration areas will be fairly large in scale. Leon’s storyline in REQUIEM will lean further into horror elements. Capcom is fully aware that moments like the Salazar statue or the Heisenberg tank fight crossed the line into excessive spectacle and broke immersion. There will still be some over-the-top moments with a B-horror action vibe, but they’ll be limited and kept in balance with the horror. REQUIEM has been in development and refinement for a long time to ensure proper pacing and presentation, unlike RE6, which was rushed to meet deadlines. Because of this, REQUIEM will not follow RE6’s path. Dusk believes many players will grow very fond of Grace after finishing the game, though we’ll have to wait and see. Dusk wouldn’t be surprised if Ada is mentioned, but from what he’s heard, she doesn’t play a major role in this entry. This may be because she doesn’t fit the game’s tone, and Capcom may want to explore her story later through CG films or future titles. Even after the reboot/rework, the idea of RE9 being a conclusion to many long-running threads still remains in REQUIEM, while also laying the foundation for the future. Dusk thinks Capcom wants to push Resident Evil further forward instead of staying trapped in a “safe zone.” Repeating the same formula without innovation weakens the series. RE needs to experiment while preserving its core: horror-adventure with action elements. Dusk also believes that positioning RE9 as a possible endpoint for Leon is Capcom’s way of showing they won’t endlessly exploit the same characters. Refusing to conclude stories or move forward is what makes a series stagnate, and Capcom wants RE to evolve beyond that #ResidentEvilRequiem #ResidentEvil #REBHFun #RE9

Abdullah | SpookyHoo

42,085 views • 8 months ago

🚨REPOST SATURDAY MARCH 14th!!! 🚨REPOST SATURDAY MARCH 14th GET ALL 3 PLAYS THIS SATURDAY 🔥STARTED THE #MLS SEASON 3-0 💵LEAVE A COMMENT AND GET THE BEST BET THIS SUNDAY NIGHT SENT BETWEEN 6-7pmET. 💵CHECK YOUR DIRECT MESSAGES SATURDAY MORNING FOR ALL 3 PLAYS THAT WILL BE SENT TO YOU IF FOLLOWING AND REPOSTED CRUSH THE BOOKIE Saturdays 3 Plays will be sent to you early Saturday morning between 6-8amET and Sundays Best Bet will be sent to you Sunday night between 6-7pmET Right Before Game Time. If you want to make sure you do not miss any of the FreePlays leave your notifications on and check your Direct messages. Thank you to all of my longtime followers for always supporting my page showing love with a repost and a comment I appreciate it and your the reason I do what I do because I made enough money just betting the games for the last 13 years on here and 30+ years of betting in my personal life so I don’t need to spend time sending out direct messages, but I do it because I love betting and sharing winning plays I have met so many people and made so much money and along the way I have be able to put away my money/bankroll from my winnings every year and that’s what my followers should be doing too. My followers just betting for fun it’s cool but you really can make a living betting sports but it’s not going to be from 1 nights plays or even one weeks plays you need to be in it for the long haul and be very disciplined and what I’m saying seems easy but not that many people can do it and that’s what Sportsbook are counting on is you fucking up not sticking to a simple plan and going off and doing something that you can’t afford to do along with some dumb Same game parlay there offering like it’s a good bet haha. Wake up the only way to win in sports betting is the way I’m doing it for 30 years now and that’s by betting straight and never risking high juice. Get all my plays this Saturday with a simple repost and if you want more join for a year and build your bankroll the right way. Details coming soon on how to join. #SportsBetting #CrushTheBookie

CRUSH THE BOOKIE

10,116 views • 5 months ago