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More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly. Now with data types and control flow, we can create function nodes with multi-line math to code. Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog All in a browser!

27,778 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Jonathan Chemla
Jonathan Chemla1 год назад

Math expressions in shader node editors makes so much sense, will this editor be released/open at some point?

Фото профиля Palash Bansal
Palash Bansal1 год назад

Yes only a few things are left to add, will release it soon.

Фото профиля Anon 2.0
Anon 2.01 год назад

bro this whole thing is crazyyyy

Фото профиля ponzS
ponzS1 год назад

I've become a fan of yours and hope there will be tutorials or instructional videos available after the release.

Фото профиля Cheng Lou
Cheng Lou1 год назад

Nice! Related:

Фото профиля Palash Bansal
Palash Bansal1 год назад

Oh that's pretty cool. Nice notation for vector also, was thinking how to do that. Also wondering how Indexing would work there.

Фото профиля TyroneCa$hMuny 💎
TyroneCa$hMuny 💎1 год назад

I have no idea whats going on here but it def. looks cool

Фото профиля usr
usr1 год назад

What tool is this?

Фото профиля kielka
kielka1 год назад

yooo thats amazing

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