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More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly. Now with data types and control flow, we can create function nodes with multi-line math to code. Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog All in a browser!

27,778 views • 1 year ago •via X (Twitter)

9 Comments

Jonathan Chemla's profile picture
Jonathan Chemla1 year ago

Math expressions in shader node editors makes so much sense, will this editor be released/open at some point?

Palash Bansal's profile picture
Palash Bansal1 year ago

Yes only a few things are left to add, will release it soon.

Anon 2.0's profile picture
Anon 2.01 year ago

bro this whole thing is crazyyyy

ponzS's profile picture
ponzS1 year ago

I've become a fan of yours and hope there will be tutorials or instructional videos available after the release.

Cheng Lou's profile picture
Cheng Lou1 year ago

Nice! Related:

Palash Bansal's profile picture
Palash Bansal1 year ago

Oh that's pretty cool. Nice notation for vector also, was thinking how to do that. Also wondering how Indexing would work there.

TyroneCa$hMuny 💎's profile picture
TyroneCa$hMuny 💎1 year ago

I have no idea whats going on here but it def. looks cool

usr's profile picture
usr1 year ago

What tool is this?

kielka's profile picture
kielka1 year ago

yooo thats amazing

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