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More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly. Now with data types and control flow, we can create function nodes with multi-line math to code. Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog All in a browser!

27,778 次观看 • 1 年前 •via X (Twitter)

9 条评论

Jonathan Chemla 的头像
Jonathan Chemla1 年前

Math expressions in shader node editors makes so much sense, will this editor be released/open at some point?

Palash Bansal 的头像
Palash Bansal1 年前

Yes only a few things are left to add, will release it soon.

Anon 2.0 的头像
Anon 2.01 年前

bro this whole thing is crazyyyy

ponzS 的头像
ponzS1 年前

I've become a fan of yours and hope there will be tutorials or instructional videos available after the release.

Cheng Lou 的头像
Cheng Lou1 年前

Nice! Related:

Palash Bansal 的头像
Palash Bansal1 年前

Oh that's pretty cool. Nice notation for vector also, was thinking how to do that. Also wondering how Indexing would work there.

TyroneCa$hMuny 💎 的头像
TyroneCa$hMuny 💎1 年前

I have no idea whats going on here but it def. looks cool

usr 的头像
usr1 年前

What tool is this?

kielka 的头像
kielka1 年前

yooo thats amazing

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