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More NPCs, better avoidance

36,270 次观看 • 2 年前 •via X (Twitter)

10 条评论

Mr F 的头像
Mr F2 年前

A lot of idiotic bloopers were captured during development :D

Mr F 的头像
Mr F2 年前

It's been 10 years :D Their behaviour was much simpler of course. It's not obvious when it's sped up, but they really sucked at properly avoiding each other and queueing at crosswalks

Kacper Szwajka 的头像
Kacper Szwajka2 年前

Noice, so it's all custom? Have so many questions... What algorithm you use for avoidance? How you move character ( physics based with locomotion root?)? , are they based on some directional locomotion sets, or motion matching? How performant it is? 😅

Mr F 的头像
Mr F2 年前

Pretty much custom, except recast/detour is used for navmesh pathing and raycasts (not the builtin Unity one tho). For avoidance I compute whom each NPC sees and change their move vector so they walk to the side of each other - this is done iteratively, so this vector (1/x)

SickBoySid 的头像
SickBoySid2 年前

I am allways fascinated in the dance of accomplishing stuff like this while also managing the games performance

Pinglyadya 的头像
Pinglyadya2 年前

You should combine it so there is a small chance for unlawful citizens to J-walk or not use the sidewalk but will hover inbetween lanes

TANN3R 🇵🇸 FREE PALESTINE 的头像
TANN3R 🇵🇸 FREE PALESTINE2 年前

Oh man you are so talented man 😍 Can't wait for your game And i hope there's gonna be cop chases 🔥

7 的头像
72 年前

Better than Cyberpunk

Mr F 的头像
Mr F2 年前

It's not that bad though? Can't remember issues with crosswalks there (or maybe I didn't pay attention)

Sophie Kirschner 的头像
Sophie Kirschner2 年前

This is captivating to watch! I am very much looking forward to seeing this within the game.

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