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More rollback testing! I think I finally fixed the determinism issues for sure. This is an example gameplay at 1f latency at around 170 ping

14,931 Aufrufe • vor 18 Tagen •via X (Twitter)

20 Kommentare

Profilbild von Este
Estevor 18 Tagen

Dude just casually making rollback for smash games that desperately needed it

Profilbild von 👋🐝
👋🐝vor 18 Tagen

So the community had backlash towards the AI, and now what: you're all sitting there copying the homework?

Profilbild von NyxTheShield
NyxTheShieldvor 18 Tagen

The homework doesn't work, it literally cannot rollback without performance issues, that we optimized with our old (3 years old) approach lol

Profilbild von Stache Twentyfour
Stache Twentyfourvor 18 Tagen

This is incredible. Can the delay be adjusted?

Profilbild von NyxTheShield
NyxTheShieldvor 18 Tagen

Sadly adjusting your own delay just makes the experience better for your opponent and worse for you, after extensive testing the formula we will use is Ping/100*3 - Rollback Window (3f) < 133 ping = 1f < 166 = 2f < 200 = 3f Etc

Profilbild von Armonté
Armontévor 18 Tagen

@StacheTwenty4 3f rollback window.. it's unviable..

Profilbild von NyxTheShield
NyxTheShieldvor 18 Tagen

@StacheTwenty4 We support up to 10f actually, but the resim cost of Dolphin is too high, so 3f-4f is the max to be invisible, anything higher increases frame time 3f of invisible rollback window lets you play offline between anyone in the continental US, btw

Profilbild von Armonté
Armontévor 18 Tagen

@StacheTwenty4 10f through gekkonet doesnt really mean anything though because as you said anything above 3f depth is unviable dolphin resim is going to work without some sort of dirty page watch or jit hack, what strides have been made on actual resim inside brawl?

Profilbild von NyxTheShield
NyxTheShieldvor 18 Tagen

@StacheTwenty4 4f is enough for the current approach , we will take it for now, if we wanna bring further windows down the road we will explore ingame rollback, shaving 100-133 ping is excellent already

Profilbild von Armonté
Armontévor 18 Tagen

@StacheTwenty4 4f is good to hear it means we're almost there. I need to comb through the discord to try and assess and understand what's blocking us on the brawl resim side because it's not clear to me

Profilbild von NyxTheShield
NyxTheShieldvor 18 Tagen

@StacheTwenty4 Just frame rate, we can run the game at 350~ fps on fast forward

Profilbild von CG | CLM Punk
CG | CLM Punkvor 18 Tagen

@blobertthebob Just curious what’s brawlback current hurdle? Or is it just polishing stuff up

Profilbild von Hamadarody
Hamadarodyvor 18 Tagen

will that work with any dolphin game? or just brawl?

Profilbild von Brandon Mondaca Nogueda
Brandon Mondaca Noguedavor 18 Tagen

Where can I download it ?

Profilbild von mimiPuffurPish
mimiPuffurPishvor 18 Tagen

170 with one frame? surely you jest, lad

Profilbild von NyxTheShield
NyxTheShieldvor 18 Tagen

If you see closely it's jumpy and performance isn't perfect, but this is the absolute stress test lol

Profilbild von mimiPuffurPish
mimiPuffurPishvor 18 Tagen

wow

Profilbild von petrolleeeum
petrolleeeumvor 18 Tagen

1f latency at 170 ping is insane. When do you think it will be stable enough for a public release?

Profilbild von Dulop
Dulopvor 18 Tagen

Goat

Profilbild von SAUZ
SAUZvor 18 Tagen

my mouth.... watering....

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