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More rollback testing! I think I finally fixed the determinism issues for sure. This is an example gameplay at 1f latency at around 170 ping

14,931 просмотров • 22 дней назад •via X (Twitter)

Комментарии: 20

Фото профиля Este
Este21 дней назад

Dude just casually making rollback for smash games that desperately needed it

Фото профиля 👋🐝
👋🐝21 дней назад

So the community had backlash towards the AI, and now what: you're all sitting there copying the homework?

Фото профиля NyxTheShield
NyxTheShield21 дней назад

The homework doesn't work, it literally cannot rollback without performance issues, that we optimized with our old (3 years old) approach lol

Фото профиля Stache Twentyfour
Stache Twentyfour22 дней назад

This is incredible. Can the delay be adjusted?

Фото профиля NyxTheShield
NyxTheShield21 дней назад

Sadly adjusting your own delay just makes the experience better for your opponent and worse for you, after extensive testing the formula we will use is Ping/100*3 - Rollback Window (3f) < 133 ping = 1f < 166 = 2f < 200 = 3f Etc

Фото профиля Armonté
Armonté21 дней назад

@StacheTwenty4 3f rollback window.. it's unviable..

Фото профиля NyxTheShield
NyxTheShield21 дней назад

@StacheTwenty4 We support up to 10f actually, but the resim cost of Dolphin is too high, so 3f-4f is the max to be invisible, anything higher increases frame time 3f of invisible rollback window lets you play offline between anyone in the continental US, btw

Фото профиля Armonté
Armonté21 дней назад

@StacheTwenty4 10f through gekkonet doesnt really mean anything though because as you said anything above 3f depth is unviable dolphin resim is going to work without some sort of dirty page watch or jit hack, what strides have been made on actual resim inside brawl?

Фото профиля NyxTheShield
NyxTheShield21 дней назад

@StacheTwenty4 4f is enough for the current approach , we will take it for now, if we wanna bring further windows down the road we will explore ingame rollback, shaving 100-133 ping is excellent already

Фото профиля Armonté
Armonté21 дней назад

@StacheTwenty4 4f is good to hear it means we're almost there. I need to comb through the discord to try and assess and understand what's blocking us on the brawl resim side because it's not clear to me

Фото профиля NyxTheShield
NyxTheShield21 дней назад

@StacheTwenty4 Just frame rate, we can run the game at 350~ fps on fast forward

Фото профиля CG | CLM Punk
CG | CLM Punk21 дней назад

@blobertthebob Just curious what’s brawlback current hurdle? Or is it just polishing stuff up

Фото профиля Hamadarody
Hamadarody21 дней назад

will that work with any dolphin game? or just brawl?

Фото профиля Brandon Mondaca Nogueda
Brandon Mondaca Nogueda21 дней назад

Where can I download it ?

Фото профиля mimiPuffurPish
mimiPuffurPish21 дней назад

170 with one frame? surely you jest, lad

Фото профиля NyxTheShield
NyxTheShield21 дней назад

If you see closely it's jumpy and performance isn't perfect, but this is the absolute stress test lol

Фото профиля mimiPuffurPish
mimiPuffurPish21 дней назад

wow

Фото профиля petrolleeeum
petrolleeeum21 дней назад

1f latency at 170 ping is insane. When do you think it will be stable enough for a public release?

Фото профиля Dulop
Dulop22 дней назад

Goat

Фото профиля SAUZ
SAUZ21 дней назад

my mouth.... watering....

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