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More rollback testing! I think I finally fixed the determinism issues for sure. This is an example gameplay at 1f latency at around 170 ping

14,931 次观看 • 26 天前 •via X (Twitter)

20 条评论

Este 的头像
Este26 天前

Dude just casually making rollback for smash games that desperately needed it

👋🐝 的头像
👋🐝26 天前

So the community had backlash towards the AI, and now what: you're all sitting there copying the homework?

NyxTheShield 的头像
NyxTheShield26 天前

The homework doesn't work, it literally cannot rollback without performance issues, that we optimized with our old (3 years old) approach lol

Stache Twentyfour 的头像
Stache Twentyfour26 天前

This is incredible. Can the delay be adjusted?

NyxTheShield 的头像
NyxTheShield26 天前

Sadly adjusting your own delay just makes the experience better for your opponent and worse for you, after extensive testing the formula we will use is Ping/100*3 - Rollback Window (3f) < 133 ping = 1f < 166 = 2f < 200 = 3f Etc

Armonté 的头像
Armonté26 天前

@StacheTwenty4 3f rollback window.. it's unviable..

NyxTheShield 的头像
NyxTheShield26 天前

@StacheTwenty4 We support up to 10f actually, but the resim cost of Dolphin is too high, so 3f-4f is the max to be invisible, anything higher increases frame time 3f of invisible rollback window lets you play offline between anyone in the continental US, btw

Armonté 的头像
Armonté26 天前

@StacheTwenty4 10f through gekkonet doesnt really mean anything though because as you said anything above 3f depth is unviable dolphin resim is going to work without some sort of dirty page watch or jit hack, what strides have been made on actual resim inside brawl?

NyxTheShield 的头像
NyxTheShield26 天前

@StacheTwenty4 4f is enough for the current approach , we will take it for now, if we wanna bring further windows down the road we will explore ingame rollback, shaving 100-133 ping is excellent already

Armonté 的头像
Armonté26 天前

@StacheTwenty4 4f is good to hear it means we're almost there. I need to comb through the discord to try and assess and understand what's blocking us on the brawl resim side because it's not clear to me

NyxTheShield 的头像
NyxTheShield26 天前

@StacheTwenty4 Just frame rate, we can run the game at 350~ fps on fast forward

CG | CLM Punk 的头像
CG | CLM Punk26 天前

@blobertthebob Just curious what’s brawlback current hurdle? Or is it just polishing stuff up

Hamadarody 的头像
Hamadarody25 天前

will that work with any dolphin game? or just brawl?

Brandon Mondaca Nogueda 的头像
Brandon Mondaca Nogueda26 天前

Where can I download it ?

mimiPuffurPish 的头像
mimiPuffurPish26 天前

170 with one frame? surely you jest, lad

NyxTheShield 的头像
NyxTheShield26 天前

If you see closely it's jumpy and performance isn't perfect, but this is the absolute stress test lol

mimiPuffurPish 的头像
mimiPuffurPish26 天前

wow

petrolleeeum 的头像
petrolleeeum26 天前

1f latency at 170 ping is insane. When do you think it will be stable enough for a public release?

Dulop 的头像
Dulop26 天前

Goat

SAUZ 的头像
SAUZ26 天前

my mouth.... watering....

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