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more work on dreis new transmissionmaterial as a direct replacement for THREE.MeshPhysicalMaterial N8 Programs added white noise roughness/blur to it today, it looks so much better than physicals chonk pixel blur! 🤩

118,835 views • 3 years ago •via X (Twitter)

7 Comments

☄︎'s profile picture
☄︎3 years ago

because transmissionmaterial is aware of its parent mesh it can exclude it for its extra render pass, some performance saved but it also looks better, allows it to pick up on the walls, the bubbles and the ground shadows for instance.

☄︎'s profile picture
☄︎3 years ago

THREE.MeshPhysicalMaterial was made for performance, but it made some things unusable, for instance roughness just never looks good (right img). with trans mat performance can manually be adjusted, for instance 32x32 resolution w/ 32 samples, super fast but gorgeous results!

☄︎'s profile picture
☄︎3 years ago

so close @focru_ino i think this is what you wanted. it's zoom stable as well.

Kushiro's profile picture
Kushiro3 years ago

@N8Programs It there any chance to implement in Blender ?🙂

Karan Ganesan's profile picture
Karan Ganesan3 years ago

@bruno_simon @N8Programs will this work in WebXR 👀

☄︎'s profile picture
☄︎3 years ago

@bruno_simon @N8Programs i dont see why not

between🌲two🌲pines's profile picture
between🌲two🌲pines3 years ago

@N8Programs This is so good! I'm currently working on a glass render but it's offline....so wish I could do it in realtime :D

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