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more work on dreis new transmissionmaterial as a direct replacement for THREE.MeshPhysicalMaterial N8 Programs added white noise roughness/blur to it today, it looks so much better than physicals chonk pixel blur! 🤩

118,835 Aufrufe • vor 3 Jahren •via X (Twitter)

7 Kommentare

Profilbild von ☄︎
☄︎vor 3 Jahren

because transmissionmaterial is aware of its parent mesh it can exclude it for its extra render pass, some performance saved but it also looks better, allows it to pick up on the walls, the bubbles and the ground shadows for instance.

Profilbild von ☄︎
☄︎vor 3 Jahren

THREE.MeshPhysicalMaterial was made for performance, but it made some things unusable, for instance roughness just never looks good (right img). with trans mat performance can manually be adjusted, for instance 32x32 resolution w/ 32 samples, super fast but gorgeous results!

Profilbild von ☄︎
☄︎vor 3 Jahren

so close @focru_ino i think this is what you wanted. it's zoom stable as well.

Profilbild von Kushiro
Kushirovor 3 Jahren

@N8Programs It there any chance to implement in Blender ?🙂

Profilbild von Karan Ganesan
Karan Ganesanvor 3 Jahren

@bruno_simon @N8Programs will this work in WebXR 👀

Profilbild von ☄︎
☄︎vor 3 Jahren

@bruno_simon @N8Programs i dont see why not

Profilbild von between🌲two🌲pines
between🌲two🌲pinesvor 3 Jahren

@N8Programs This is so good! I'm currently working on a glass render but it's offline....so wish I could do it in realtime :D

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