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more work on dreis new transmissionmaterial as a direct replacement for THREE.MeshPhysicalMaterial N8 Programs added white noise roughness/blur to it today, it looks so much better than physicals chonk pixel blur! 🤩

118,835 次观看 • 3 年前 •via X (Twitter)

7 条评论

☄︎ 的头像
☄︎3 年前

because transmissionmaterial is aware of its parent mesh it can exclude it for its extra render pass, some performance saved but it also looks better, allows it to pick up on the walls, the bubbles and the ground shadows for instance.

☄︎ 的头像
☄︎3 年前

THREE.MeshPhysicalMaterial was made for performance, but it made some things unusable, for instance roughness just never looks good (right img). with trans mat performance can manually be adjusted, for instance 32x32 resolution w/ 32 samples, super fast but gorgeous results!

☄︎ 的头像
☄︎3 年前

so close @focru_ino i think this is what you wanted. it's zoom stable as well.

Kushiro 的头像
Kushiro3 年前

@N8Programs It there any chance to implement in Blender ?🙂

Karan Ganesan 的头像
Karan Ganesan3 年前

@bruno_simon @N8Programs will this work in WebXR 👀

☄︎ 的头像
☄︎3 年前

@bruno_simon @N8Programs i dont see why not

between🌲two🌲pines 的头像
between🌲two🌲pines3 年前

@N8Programs This is so good! I'm currently working on a glass render but it's offline....so wish I could do it in realtime :D

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