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📢MoRight: Motion Control Done Right "What if your video model actually understood cause and effect?" Existing motion-controlled video models entangle camera and object motion, and treat everything as kinematic displacement. MoRight changes both. 🔥 Motion Causality — MoRight decomposes motion into actions & consequences. Give an action → MoRight...

32,202 次观看 • 5 个月前 •via X (Twitter)

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THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

86,069 次观看 • 2 个月前

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

119,753 次观看 • 29 天前

I believe that StoryDiffusion has the potential to be Animatediff's complex motion sister-model! While AD is amazing for granular control, micro-motion and all kinds of abstract motion, it fails at complex realistic motion - walking, human movements, cars, etc. StoryDiffusion seems very promising for this + also has characteristics that will likely make the community very receptive to it and likely to extend its capabilities: 2) Appealing base-model results - likely to get the community excited - feels like significantly better realistic motion than AD 2) Modular - their approach is built with a number of components that can be combined and taken apart - it works by generating consistent images, then animating them together - each of these stages can likely be upgraded, used and influenced in different ways. 3) Flexible - they demonstrate a bunch of different conditioning options 4) Likely easy on RAM - it's based on SD 1.5 + authors mention precautions to reduce RAM consumption 5) Built to plug into the existing ecosystem - e.g. the fact that it works with the SD1.5 ecosystem will give it a huge advantage! While it's very early to say - e.g. the video model hasn't even been released yet! - it does seem very promising. With 9 months of SD1.5/Animatediff-esque progress improving every element of it, I can see an an extremely extended version of this beating Sora + running for a fraction of the compute resources on a consumer GPU. Together with Animatediff to drive the micro-motions and abstract stuff, it could produce be extraordinary/otherworldly/insane/beautiful stuff. This is the first open video model I've been excited about since Animatediff - though cautiously optimistic! Link here:

POM

22,141 次观看 • 2 年前

Rita AI now supports Seedance 2.0. If you're looking for a platform that combines AI image generation, AI video generation, and workflow orchestration, this one is worth checking out. In addition to Seedance 2.0, it also supports Kling 3.0 and Motion Control, making dynamic camera moves, controllable motion, and video generation much easier. Link: I tested it with the following prompt, and the result felt very cinematic: A fearless young woman rides a skateboard at high speed through the crowded streets of New York City, weaving through pedestrians, darting past street vendors, yellow taxis, and cyclists with breathtaking agility. She rockets through intersections, skims past towering skyscrapers and iconic storefronts, and launches over curbs, street cracks, and scattered obstacles with stylish precision. Every movement feels bold, controlled, and exhilarating. Shot like a cinematic action sequence, the scene features fast-paced tracking shots, dramatic low-angle close-ups of the skateboard wheels scraping the asphalt, sweeping side-follow shots, and occasional slow-motion hero moments as she lands tricks and cuts through traffic. Dynamic motion blur heightens the sensation of speed, while golden hour sunlight bathes the city in a warm glow, reflecting off glass facades, metal surfaces, and the street below. Steam drifts from subway vents, traffic lights flicker, and the soundless visual energy of New York creates a pulsing urban backdrop. Ultra-realistic, intense, stylish, and immersive, with the visual tone of a high-end action film, capturing speed, confidence, danger, and freedom in the heart of the city.

underwood

61,800 次观看 • 5 个月前

The video smooth zoom on the Samsung Galaxy S26 Ultra is still the closest thing to a professional camcorder experience in the smartphone industry today. In fact, it’s even easier to control than the iPhone. On many other phones, video zooming requires constant finger movement and very precise control. The zoom speed can easily become inconsistent, suddenly speeding up or slowing down. Samsung works differently. You simply hold your finger at a certain position, and the phone continues zooming at a constant speed. The entire process feels extremely stable and linear. It genuinely resembles the powered zoom control of a professional video camera. This logic is fundamentally related to Samsung’s AI slow motion technology. They share the same core foundation: real time control over motion trajectories, speed transitions, and frame interpolation. What you’re seeing here was shot in very windy conditions using Samsung’s Pro Video mode, continuously zooming from 5x to 25x. Aside from some slight stutter during optical lens switching points, the continuous zoom transition within digital zoom ranges is arguably the closest thing to a professional camera currently available on a smartphone. So if the future Samsung Galaxy S27 Ultra really removes the 3x telephoto camera, it could actually improve the video zoom experience further. Fewer optical switching points would theoretically reduce transition jumps and stutters, making the entire zoom range feel even more natural and continuous.

Ice Universe

27,250 次观看 • 4 个月前

MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

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