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📢MoRight: Motion Control Done Right "What if your video model actually understood cause and effect?" Existing motion-controlled video models entangle camera and object motion, and treat everything as kinematic displacement. MoRight changes both. 🔥 Motion Causality — MoRight decomposes motion into actions & consequences. Give an action → MoRight...

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I believe that StoryDiffusion has the potential to be Animatediff's complex motion sister-model! While AD is amazing for granular control, micro-motion and all kinds of abstract motion, it fails at complex realistic motion - walking, human movements, cars, etc. StoryDiffusion seems very promising for this + also has characteristics that will likely make the community very receptive to it and likely to extend its capabilities: 2) Appealing base-model results - likely to get the community excited - feels like significantly better realistic motion than AD 2) Modular - their approach is built with a number of components that can be combined and taken apart - it works by generating consistent images, then animating them together - each of these stages can likely be upgraded, used and influenced in different ways. 3) Flexible - they demonstrate a bunch of different conditioning options 4) Likely easy on RAM - it's based on SD 1.5 + authors mention precautions to reduce RAM consumption 5) Built to plug into the existing ecosystem - e.g. the fact that it works with the SD1.5 ecosystem will give it a huge advantage! While it's very early to say - e.g. the video model hasn't even been released yet! - it does seem very promising. With 9 months of SD1.5/Animatediff-esque progress improving every element of it, I can see an an extremely extended version of this beating Sora + running for a fraction of the compute resources on a consumer GPU. Together with Animatediff to drive the micro-motions and abstract stuff, it could produce be extraordinary/otherworldly/insane/beautiful stuff. This is the first open video model I've been excited about since Animatediff - though cautiously optimistic! Link here:

POM

22,141 views • 2 years ago

Rita AI now supports Seedance 2.0. If you're looking for a platform that combines AI image generation, AI video generation, and workflow orchestration, this one is worth checking out. In addition to Seedance 2.0, it also supports Kling 3.0 and Motion Control, making dynamic camera moves, controllable motion, and video generation much easier. Link: I tested it with the following prompt, and the result felt very cinematic: A fearless young woman rides a skateboard at high speed through the crowded streets of New York City, weaving through pedestrians, darting past street vendors, yellow taxis, and cyclists with breathtaking agility. She rockets through intersections, skims past towering skyscrapers and iconic storefronts, and launches over curbs, street cracks, and scattered obstacles with stylish precision. Every movement feels bold, controlled, and exhilarating. Shot like a cinematic action sequence, the scene features fast-paced tracking shots, dramatic low-angle close-ups of the skateboard wheels scraping the asphalt, sweeping side-follow shots, and occasional slow-motion hero moments as she lands tricks and cuts through traffic. Dynamic motion blur heightens the sensation of speed, while golden hour sunlight bathes the city in a warm glow, reflecting off glass facades, metal surfaces, and the street below. Steam drifts from subway vents, traffic lights flicker, and the soundless visual energy of New York creates a pulsing urban backdrop. Ultra-realistic, intense, stylish, and immersive, with the visual tone of a high-end action film, capturing speed, confidence, danger, and freedom in the heart of the city.

underwood

61,800 views • 2 months ago

The video smooth zoom on the Samsung Galaxy S26 Ultra is still the closest thing to a professional camcorder experience in the smartphone industry today. In fact, it’s even easier to control than the iPhone. On many other phones, video zooming requires constant finger movement and very precise control. The zoom speed can easily become inconsistent, suddenly speeding up or slowing down. Samsung works differently. You simply hold your finger at a certain position, and the phone continues zooming at a constant speed. The entire process feels extremely stable and linear. It genuinely resembles the powered zoom control of a professional video camera. This logic is fundamentally related to Samsung’s AI slow motion technology. They share the same core foundation: real time control over motion trajectories, speed transitions, and frame interpolation. What you’re seeing here was shot in very windy conditions using Samsung’s Pro Video mode, continuously zooming from 5x to 25x. Aside from some slight stutter during optical lens switching points, the continuous zoom transition within digital zoom ranges is arguably the closest thing to a professional camera currently available on a smartphone. So if the future Samsung Galaxy S27 Ultra really removes the 3x telephoto camera, it could actually improve the video zoom experience further. Fewer optical switching points would theoretically reduce transition jumps and stutters, making the entire zoom range feel even more natural and continuous.

Ice Universe

25,951 views • 2 months ago

📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

12,846 views • 14 days ago

Pencak Silat Choreography Made with GPT Image 2 and Seedance 2.0 by Yapper Prompt: { "model": "gpt-image-2", "size": "1024x1024", "prompt": "A clean instructional poster in a 4x4 grid (16 panels) showing a male martial artist demonstrating Pencak Silat choreography. The subject is a fit man with medium-length dark hair and a beard, wearing a red button-up shirt, beige pants, and white sneakers. Style is semi-realistic illustration mixed with hand-drawn sketch lines, soft shadows, and a light textured paper background. Each panel includes subtle motion arrows and small captions. Minimalist, balanced layout. शीर्ष title at top: 'Pencak Silat Choreography – 16 Counts – 10 Seconds – Smooth Flowy Chill'.\n\nPanel 1: wide ready stance, knees bent, one hand guarding forward, focused expression.\nPanel 2: step forward with outward block, arm extended defensively.\nPanel 3: inside block sweeping upward diagonally, torso rotating.\nPanel 4: strong straight punch forward, aligned hips.\nPanel 5: side step into low stance, both hands pushing outward.\nPanel 6: knee lifted high in chamber position, balanced posture.\nPanel 7: front kick extended forward, opposite arm guarding.\nPanel 8: step backward into defensive cover, arms crossing.\nPanel 9: low block, sweeping arm downward in deep stance.\nPanel 10: hook punch across body with hip rotation.\nPanel 11: turning body with pivoting feet, circular motion.\nPanel 12: forward palm strike, stable stance.\nPanel 13: low sweeping motion near ground in squat stance.\nPanel 14: rising smoothly from low stance, upward motion.\nPanel 15: controlled locking pose, one arm raised defensively.\nPanel 16: closing salute, feet together, hands pressed at chest, calm posture.\n\nInclude hand-drawn arrows (blue and purple accents), clean infographic layout, evenly spaced panels, consistent character design across all frames." } Video prompt for Seedance 2.0 Prompt: A focused male martial artist performs a smooth, flowing Pencak Silat sequence in a minimalist studio. He is in his late 20s, athletic build, medium height, warm tan skin, with thick wavy dark hair and a short, well-groomed beard. He wears a fitted deep red button-up shirt with sleeves rolled to the forearms, beige slim-fit pants with slight wear at the knees, and clean white sneakers. His expression is calm, controlled, and intent. The setting is a softly lit neutral studio with an off-white textured backdrop and a slightly worn wooden floor. Lighting is diffused and cinematic, creating gentle shadows and emphasizing fluid motion. The choreography is continuous and rhythmic, with no abrupt cuts: 0–2s: يبدأ in a grounded ready stance, knees bent, one palm forward in guard, eyes locked ahead 2–4s: steps forward into an outward block, transitioning into an inside sweeping block upward 4–6s: rotates hips into a straight punch, then shifts weight into a side step with a pushing motion 6–8s: lifts knee smoothly and extends into a controlled front kick, maintaining balance 8–10s: steps back into a guarded cover, drops into a low block, then rises into a hook punch 10–12s: pivots the body with a clean turn, transitioning into a forward palm strike 12–14s: lowers into a sweeping motion, then rises fluidly into a locking control pose 14–15s: finishes upright with a respectful closing salute, hands together at chest level Movement style is soft, flowing, controlled, with precise martial intention rather than aggression. Emphasis on balance, breath, and continuity. Camera is a steady medium-wide shot with subtle slow tracking, no cuts.

Zar⭕on

12,813 views • 2 months ago

this effect is all over tiktok right now and nobody's explaining how to actually do it properly... the 3d balloon character thing. where someone turns into a shiny inflatable version of themselves that still moves and talks. looks pretty smooth in feeds. the workflow is stupid simple once you see it. step 1: take any photo. drop it into an image gen tool (nano banana pro). prompt it with something like "make the person in the photo a plastic blow up balloon character with a shiny surface. keep the face details as 3d balloon details including the person in the background. don't change background" that's it for the image. don't overcomplicate the prompt. shorter = more consistent results. (learned this after wasting like 2 hours trying to get "perfect" prompts that kept giving me garbage) step 2: take that balloon image + your original video and drop both into kling motion control. prompt: "turn the motion and detailed mouth movement of the video to the setting of the image" that's literally it. kling maps the motion from the real video onto the balloon character. mouth moves. head turns. expressions transfer. the whole thing renders in a few minutes. the result looks like a $500 custom animation and costs you maybe $0.30 in kling credits. people are getting 500k+ views with these because the scroll-stop factor is insane. nobody expects to see a shiny inflatable version of someone giving a real speech or doing a product review. the play here is obvious btw. run this for client content (mix with the hook and real body, check the results yourself) or use it on your own faceless channels as a hook pattern before the algo catches up...

KNOX

25,773 views • 5 months ago

THE FALL OF THE FORTRESS 💥 where war ends and a new king rises from the ashes of silence. I generate this through Seedance 2.0 on Yapper Prompt : “THE FALL OF THE FORTRESS” — 15s Ultra-Cinematic Hollywood AI Video Prompt Style: Hyper-realistic Hollywood action • IMAX scale • Unreal Engine 5 quality • cinematic VFX • realistic physics • ultra-detailed facial animation • volumetric smoke • dynamic lighting • smooth motion control • practical explosions mixed with CGI • grounded realism • no cartoon feeling • intense cinematic sound design --- 0:00 – 0:03 | THE ARRIVAL Extreme wide aerial shot above a gigantic ancient stone fortress built on a mountain cliff during a stormy sunset. Massive black military helicopters emerge from thick clouds while searchlights cut through the rain and smoke. The main hero stands at the open helicopter door wearing a dark tactical royal armor mixed with modern military gear — long black coat flowing violently in the wind, metallic shoulder armor, glowing insignia on chest, battle scars on face. Camera: cinematic drone orbit + stabilized helicopter tracking shot. Atmosphere: realistic wind physics, rotor wash moving dust and flags naturally, thunder flashes illuminating the fort. Audio: deep cinematic braams, helicopter blades, distant explosions. --- 0:03 – 0:07 | THE ATTACK The helicopters begin aggressive tactical assault on the fortress walls. Heavy machine guns fire realistic tracer rounds toward enemy towers while explosions erupt across stone barricades. The hero jumps from the helicopter using a tactical rope while explosions burst behind him in slow motion. Enemy soldiers fire desperately but the hero walks forward fearlessly through smoke and sparks. Camera transitions: slow-motion close-up of bullet casings falling handheld battlefield tracking shots cinematic whip-pans during explosions realistic motion blur and debris simulation VFX: ultra-realistic fire, smoke simulation, particle destruction, cinematic sparks, physically accurate lighting reflections on armor. --- 0:07 – 0:10 | THE SURRENDER The hero lands inside the fort courtyard. Enemy soldiers slowly stop firing. One by one, they kneel and throw down their weapons. Rain falls softly through burning smoke while the hero walks through the defeated army with absolute dominance. His boots echo on wet stone ground. Camera: low-angle hero shot with subtle shake for realism. Lighting: orange fire glow mixed with cold blue storm light creating dramatic contrast. Facial animation must feel emotionally real and photorealistic. --- 0:10 – 0:15 | THE NEW KING Massive throne room inside the fortress. Ancient royal hall with burning torches, shattered banners, cinematic dust particles floating through light beams. The hero slowly sits on the gigantic king’s throne. A royal crown is placed on his head while defeated enemies bow before him. Silence fills the hall. Extreme cinematic close-up on his eyes. Camera slowly pushes inward. He says in a deep powerful voice: “A new era begins from here.” Final shot: The throne hall darkens while golden light rises behind him like a rebirth. His cape moves slowly in the wind as the camera pulls back to reveal the conquered kingdom. --- Cinematic Technical Details Unreal Engine 5 photorealism IMAX cinematic framing realistic skin texture and micro-expressions perfect lip-sync smooth cinematic motion control practical war cinematography volumetric fog and smoke ray-traced lighting and reflections Hollywood-grade color grading physically accurate explosions and destruction zero fake animation feeling realistic crowd behavior and enemy reactions ultra-detailed environmental destruction epic Hans Zimmer–style cinematic soundtrack 24fps cinematic motion with natural shutter blur seamless transitions between scenes emotional realism + blockbuster scale

Ai Arainz

13,777 views • 2 months ago

Seedance V2 This used to take people month of study and practice on Adobe Flash, now it can be done with Seedance V2, not perfect but this is the worst it will be. 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

Emily

35,023 views • 3 months ago

15-Second Cinematic Product Ad Modern Hair Dryer Woman Styling Hair & Salon Finish Created with seedance 2.0 Prompt: Create a 15-second high-end cinematic advertisement featuring a modern hairdryer. The video opens in a softly lit bathroom with a woman standing in front of a mirror after a shower, her hair slightly damp. The camera captures a close-up of her calm expression as she picks up a sleek, lightweight hairdryer. Her hands must look natural, feminine, and realistic (not masculine, not oversized, and not rough) with proper skin texture and believable proportions as she holds and operates the hairdryer. She turns it on—soft airflow sound—and the scene transitions into smooth slow-motion shots of her styling her hair effortlessly. Show close-ups of the powerful airflow smoothing frizz, adding shine, and shaping volume. Highlight different heat settings with subtle visual cues (cool air, medium, hot). Cut to quick beauty shots: her hair becoming silky, shiny, and salon-smooth within seconds. The woman smiles confidently as she runs her fingers naturally through her styled hair. Final 3 seconds: Hero shot of the hairdryer on a clean, minimal background with glowing highlights, paired with text-style messaging: “Fast Drying. Frizz Control. Salon Finish at Home.” Style: Premium beauty commercial, soft natural lighting, smooth transitions, slow motion, shallow depth of field, elegant and aspirational tone. No dialogue, only soft ambient music and refined sound design.

Noor

14,246 views • 18 days ago

Made this cinematic AI video in minutes using Getvivix Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:

Zoraiz Ai

10,748 views • 1 month ago