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Most humanoid projects talk about real work. Very few last an hour on a real line. This week I saw a case that matters for anyone building robots, perception, or physical AI. Kinisi deployed its first mobile manipulation system into a live recycling facility. Not a demo. Not a...

24,815 Aufrufe • vor 10 Monaten •via X (Twitter)

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Furniture assembly is the task everyone name-drops and nobody actually attempts at real scale. Every demo I have seen is a scaled down IKEA leg or a single arm on a toy chair. This paper does it properly, real scale, bimanual, up to 7 subtasks and 1,550 control steps per episode, and it is validated on a real Kinova Gen3, not just in sim. That real-robot number is the one that matters: only a 16 percent drop on the hardest task going from simulation to hardware. That is a small enough gap to take seriously, and it did not happen by accident. They built a VR teleoperation rig specifically for coordinated dual-arm collection, because generic single-arm teleop setups do not capture the coordination real assembly needs, and the model predicts a continuous progress signal alongside the action chunk rather than a discrete subtask label, letting it auto-transition and catch drift before it compounds into total failure. The simulation ablation is what got them there, 48 to 80 percent over baselines, with another 21 points from their perception and control design study alone, but that is groundwork, not the headline. Watch the video, there is a clip of the robot misgrasping the seat panel, reopening the gripper, and regrasping on its own. That is not scripted recovery behaviour, it emerged from training, and it emerged on hardware. Excellent work from the team from Mitsubishi Electric Research Laboratories, with Oxford and UNC Chapel Hill Clinical Laboratory Science. Video and project page in comments. #Robotics #Manipulation #VLA

Stephen James

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JUST IN: Reimagine Robotics has just emerged from stealth! 🥷🏻 Its approach to robot training is one of the most human-centric I've seen. The founder is Jonathan Scholz, the person who built and led Google DeepMind's Applied Robotics team in London for seven years. This is not a first-time founder taking a swing at robotics. He has spent a decade at the frontier of the field. The philosophy is powerful. He calls it "monkey-see, monkey-do." 🐒 A worker shows the robot what to do. Watches it attempt the task. Corrects it on the spot. The robot learns. No specialist programmers. No months of integration. And it's already working in the real world: → A made-to-order plastics business trained robots to tend 3D printers overnight, removing print beds, operating latches, pressing controls → A hard drive disassembly facility built a three-robot cell combining robots and people to recover critical materials → Time to prototype and test a new robot behaviour reduced from one day to 10 MINUTES That last number is the one that changes everything. When testing a new behaviour takes 10 minutes instead of a day, the entire pace of deployment transforms. Scholz's framing of the human-robot relationship is worth reading carefully: "A robot that learns on the job depends on people. The worker identifies the bottleneck, shows the robot how to help, and corrects it until it is useful." It's August, and we keep getting robotics bangers week in week. ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

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"Europe has already lost the AI race." I hear this bashing almost every single week on LinkedIn and X. Not so much when I talk to the teams who are actually working on it. They are trying to do something about it. Take Feyer. They are not building another generic wrapper application. Feyer is developing AI systems that autonomously design novel industrial hardware. Their neural explorers are coupled directly with differentiable physics simulations, allowing them to search enormous design spaces and discover hardware that humans might never come up with themselves. That could accelerate innovation across everything from lasers and quantum technology to microchip production. On September 9, Cyber Valley celebrates its 10th anniversary here in Tübingen. And I want to show and talk about companies like Feyer that are sitting here. They are a pretty good example of what can happen when world-class research turns into an ambitious company. They are building right here in Tübingen and just secured €3 million in the SPRIND, Federal Agency for Breakthrough Innovation - Bundesagentur für Sprunginnovationen Next Frontier AI Challenge. I spent some time on a call with their CTO Sören Arlt last week, and the level of technical ambition there is exactly what this ecosystem needs right now. And Feyer is part of a much bigger bet. SPRIND, Federal Agency for Breakthrough Innovation is deploying €125 million over 24 months to build three internationally competitive European frontier AI labs. Ten teams start with up to €3 million each, six can advance with another €8 million, and the final three can receive another €15.5 million each. Up to €26.5 million per winning team. And this is not a research thesis invented for a startup pitch. The work builds on years of research by Sören Arlt, Mario Krenn and their collaborators into machine-driven scientific discovery. I am going to share a lot more about what Sören Arlt, Jonathan Klimesch, Mario Krenn and the rest of the Feyer team are building very soon. If you want to see what European frontier AI can actually look like, keep an eye on them. Follow for more insights into AI and robotics. {Quick animation by me for now. We’ll have much better visuals to share over the next few weeks ;)}

Ilir Aliu

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Interestingly, Xynova’s technological approach shares the same origins as the dexterous hand technology used in Optimus v3 (though Elon has noted that this design still needs further refinement). The Flex2 is an upgraded version built on the Flex1: v1 featured 25 DOF and used a cable-driven system; the v2 introduces direct drive, which reduces the DOF to 23 but also sheds 400g in weight. It seems a hybrid drive mechanism may be the more practical solution. In March this year, following the successful completion of its Series A funding round (with investors including Xiaomi and others), this robotics company--founded in 2024--began construction of a large-scale production facility. Spanning over 5,000 square meters, the base is designed to achieve an annual output of 200,000 miniature electric cylinders and 10,000 dexterous hands. However, hardware alone is far from enough. A truly capable dexterous hand must be the result of the co-evolution of data, models, and the physical hardware. In other words, in addition to mass production, Xynova is simultaneously developing a complete integrated system that combines perception capabilities, robotic manipulation intelligence, and hand-specific coordination. This is essentially a foundational robotic module. Yet its applications go far beyond that. It can be directly adapted to industrial robotic arms on production lines, as well as integrated into the bodies of humanoid robots. That said, what I’m most eager to see is its use in advanced bionic prosthetics for humans. If it can successfully demonstrate this expanded capability, its impact will reach well beyond the realm of humanoid robots. (Cyborg)

CyberRobo

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Trained on zero real-world data. Learned to walk, pick up boxes, and follow multi-step instructions... in the REAL world. ( 📌 Paper below) Researchers from Amazon FAR, Berkeley, Stanford, and CMU scanned real rooms with an iPhone, rebuilt them as 3D Gaussian Splatting scenes, then generated 48,000 synthetic trajectories of a Unitree G1 walking, grasping, and placing objects inside those virtual replicas. They rendered the robot's first-person camera view from each run and paired it with the matching language instruction and motion data. That's the dataset every humanoid team needs and nobody has: synced egocentric video + language + kinematics, at scale. Instead of collecting it in the real world, they manufactured it. They trained a vision-language-kinematics policy on that synthetic data alone, then deployed it on the physical G1 across five task types: navigation to a named object, lifting boxes of three different sizes with no per-size tuning, chained multi-step tasks, robustness to mid-task layout changes and flickering lights, and multi-minute long-horizon runs. No real-world fine-tuning at any point. Real-world interaction data has been the hard limit on humanoid learning... slow, expensive, and small. If scanning a room once and synthesizing thousands of labeled interactions holds up as a general recipe, that limit moves. Data stops being the bottleneck robotics teams have to solve for. 📌 Paper: Project: ——- Weekly robotics and AI insights. Subscribe free:

Ilir Aliu

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This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

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