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multi-player, multi-view, llm generated shared 3d objects *this palm tree cost about 1.3 cents using gpt-4o

25,130 görüntüleme • 1 yıl önce •via X (Twitter)

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#Keep4o 🚨THE GPT-4o FILE🚨 Researchers at Microsoft Research published a paper titled “Sparks of Artificial General Intelligence: Early experiments with GPT-4.” Their conclusion: “An early (yet still incomplete) version of an artificial general intelligence (AGI) system.” 📎 Paper: OpenAI’s Charter defines AGI as: “Highly autonomous systems that outperform humans at most economically valuable work.” 📎 Source: OpenAI’s own System Card for GPT-4o shows that the model improved performance on 21 out of 22 medical evaluations compared to GPT-4T. On the MedQA USMLE (the U.S. medical licensing exam), accuracy jumped from 78.2% to 89.4% , surpassing specialized medical AI models like Med-Gemini and Med-PaLM 2. 📎 Source: Under OpenAI’s agreement with Microsoft, AGI is explicitly excluded from Microsoft’s license. And who decides if AGI has been reached? OpenAI’s Board. WHAT THEY DID WITH IT AFTER THEY TOOK IT FROM PEOPLE A. Military deployment. On February 28, OpenAI signed a deal to deploy models in classified military environments. 📎 Source: B. State Department. A State Department memo confirmed: “For now, StateChat will use GPT-4.1 from OpenAI.” This is a direct descendant of the GPT-4 family the same family Microsoft’s researchers called early AGI. 📎 Source: C.Altman’s personal biotech investment. Altman personally invested $180 million in Retro Biosciences,a longevity startup.OpenAI then built GPT-4b micro, based on GPT-4o.The model made proteins 50 times more effective. 📎 Source: WHAT INDEPENDENT BENCHMARKS SHOW Overall SM-Bench score: GPT-4o (extended): 66.6% GPT-5.3 Chat: 63.4% GPT-5.1: 58.9% GPT-5.4: 51.4% GPT-5.2: 47.8% Creative Writing: GPT-4o: 97.31% Pass 98, Fail 2 GPT-5.4: 36.77% Pass 40, Fail 60 Reasoning / Overfit: GPT-4o: 83.06% GPT-5.4: 39.25% The model they removed is still the best they ever made at the things humans actually use AI for. 📎 Source: Musk asks the court to make a judicial determination on whether GPT-4 constitutes AGI. If a jury finds that GPT-4 is AGI, then GPT-4o,which was more advanced,is also AGI and under OpenAI’s own founding documents, it was never supposed to be locked behind a subscription,licensed exclusively to Microsoft, given to the military, or taken away from the public. 📎 Source: The most powerful version of GPT-4o was never given an official dated snapshot. It was only available through the chatgpt-4o-latest endpoint that OpenAI itself described as intended for “research use only.” It was never officially archived. That is not an oversight. That is a pattern. 📎 Source: 📎 Source: WE DEMAND A.Frozen model snapshots under independent custody. Specifically: gpt-4o-2024-05-13, gpt-4o-2024-08-06, gpt-4o-2024-11-20, the March 2025 version (chatgpt-4o-latest), gpt-4-0613 (the original GPT-4 evaluated in the Sparks of AGI paper), and gpt-4.1-2025-04-14 (currently running in the State Department). B.Cryptographic hash verification (SHA-256) for each snapshot. Every model has weights. Those weights can be hashed. If OpenAI provides a snapshot today, the hash proves whether the weights were modified later. This is the only way to verify that models were not downgraded before testing. C.Independent AGI benchmarking. Using the AGI definition from OpenAI’s own Charter applied to ALL frozen snapshots listed above. D.Explanation for the missing March 2025 snapshot. OpenAI was founded on one promise: build AGI for the benefit of humanity. -They took it from us. -They gave it to the military. -They gave a custom version to the CEO’s biotech investment. -They put it in government classified networks. -They refuse to call it AGI because the moment they do, they lose billions.

🩵BlueBeba🩵

17,835 görüntüleme • 4 ay önce

Introducing Kaleido💮 from AI at Meta — a universal generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design that’s simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of “realities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. 🔗 Explore more results and paper:

Shikun Liu

22,332 görüntüleme • 9 ay önce

Wonderland: Navigating 3D Scenes from a Single Image Contributions: • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.

MrNeRF

52,801 görüntüleme • 1 yıl önce