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Multi-Threaded IAH Position Matrix Resolver takes inputs from the present and produces future positional coordinates for the multi-agent environments where speed and visual fidelity are critical. #gamedev #IndieGameDev

25,750 次观看 • 1 年前 •via X (Twitter)

11 条评论

Zolden 的头像
Zolden1 年前

Nice, they didn't collide, didn't cross-path, everyone was positioned in a quite reasonable way. What principle did you use to find this set of paths?

Showrunner 的头像
Showrunner1 年前

Lots of trial and error, watching lots of GDC talks (the sc2 talk is must watch), and learning. Pen and paper, breaking down the problem into smaller chunks and approaching it from that angle, modularity, avoidance, attraction, no physics, keeping it simple, etc.

Kamil Slaby 的头像
Kamil Slaby1 年前

That is looking really good!

Magi Mindy 的头像
Magi Mindy1 年前

This looks awesome! Love how you've handled the positional coordination for multiple agents - the movement feels so natural and dynamic.

HDP 的头像
HDP1 年前

engine?

Showrunner 的头像
Showrunner1 年前

This is running on Unity!

Thorpe 的头像
Thorpe1 年前

👍👍Nice demonstration. It shows how far we’ve come from the old hand-drawn animation techniques…

Showrunner 的头像
Showrunner1 年前

Oh wow, we sure did!

Reclis 的头像
Reclis1 年前

it looks sooo good!!!! I was trying to make a similar game but gave up for some reason🤣 looking forward to more updates!

Matoni 的头像
Matoni1 年前

Incredible work!

Showrunner 的头像
Showrunner1 年前

Thank you!

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