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Multi-Threaded IAH Position Matrix Resolver takes inputs from the present and produces future positional coordinates for the multi-agent environments where speed and visual fidelity are critical. #gamedev #IndieGameDev

25,750 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Zolden
Zoldenvor 1 Jahr

Nice, they didn't collide, didn't cross-path, everyone was positioned in a quite reasonable way. What principle did you use to find this set of paths?

Profilbild von Showrunner
Showrunnervor 1 Jahr

Lots of trial and error, watching lots of GDC talks (the sc2 talk is must watch), and learning. Pen and paper, breaking down the problem into smaller chunks and approaching it from that angle, modularity, avoidance, attraction, no physics, keeping it simple, etc.

Profilbild von Kamil Slaby
Kamil Slabyvor 1 Jahr

That is looking really good!

Profilbild von Magi Mindy
Magi Mindyvor 1 Jahr

This looks awesome! Love how you've handled the positional coordination for multiple agents - the movement feels so natural and dynamic.

Profilbild von HDP
HDPvor 1 Jahr

engine?

Profilbild von Showrunner
Showrunnervor 1 Jahr

This is running on Unity!

Profilbild von Thorpe
Thorpevor 1 Jahr

👍👍Nice demonstration. It shows how far we’ve come from the old hand-drawn animation techniques…

Profilbild von Showrunner
Showrunnervor 1 Jahr

Oh wow, we sure did!

Profilbild von Reclis
Reclisvor 1 Jahr

it looks sooo good!!!! I was trying to make a similar game but gave up for some reason🤣 looking forward to more updates!

Profilbild von Matoni
Matonivor 1 Jahr

Incredible work!

Profilbild von Showrunner
Showrunnervor 1 Jahr

Thank you!

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