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Multi-Threaded IAH Position Matrix Resolver takes inputs from the present and produces future positional coordinates for the multi-agent environments where speed and visual fidelity are critical. #gamedev #IndieGameDev
25,750 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Nice, they didn't collide, didn't cross-path, everyone was positioned in a quite reasonable way. What principle did you use to find this set of paths?

Lots of trial and error, watching lots of GDC talks (the sc2 talk is must watch), and learning. Pen and paper, breaking down the problem into smaller chunks and approaching it from that angle, modularity, avoidance, attraction, no physics, keeping it simple, etc.

That is looking really good!

This looks awesome! Love how you've handled the positional coordination for multiple agents - the movement feels so natural and dynamic.

engine?

This is running on Unity!

👍👍Nice demonstration. It shows how far we’ve come from the old hand-drawn animation techniques…

Oh wow, we sure did!

it looks sooo good!!!! I was trying to make a similar game but gave up for some reason🤣 looking forward to more updates!

Incredible work!

Thank you!

