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Multi-Threaded IAH Position Matrix Resolver takes inputs from the present and produces future positional coordinates for the multi-agent environments where speed and visual fidelity are critical. #gamedev #IndieGameDev

25,750 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Zolden profil fotoğrafı
Zolden1 yıl önce

Nice, they didn't collide, didn't cross-path, everyone was positioned in a quite reasonable way. What principle did you use to find this set of paths?

Showrunner profil fotoğrafı
Showrunner1 yıl önce

Lots of trial and error, watching lots of GDC talks (the sc2 talk is must watch), and learning. Pen and paper, breaking down the problem into smaller chunks and approaching it from that angle, modularity, avoidance, attraction, no physics, keeping it simple, etc.

Kamil Slaby profil fotoğrafı
Kamil Slaby1 yıl önce

That is looking really good!

Magi Mindy profil fotoğrafı
Magi Mindy1 yıl önce

This looks awesome! Love how you've handled the positional coordination for multiple agents - the movement feels so natural and dynamic.

HDP profil fotoğrafı
HDP1 yıl önce

engine?

Showrunner profil fotoğrafı
Showrunner1 yıl önce

This is running on Unity!

Thorpe profil fotoğrafı
Thorpe1 yıl önce

👍👍Nice demonstration. It shows how far we’ve come from the old hand-drawn animation techniques…

Showrunner profil fotoğrafı
Showrunner1 yıl önce

Oh wow, we sure did!

Reclis profil fotoğrafı
Reclis1 yıl önce

it looks sooo good!!!! I was trying to make a similar game but gave up for some reason🤣 looking forward to more updates!

Matoni profil fotoğrafı
Matoni1 yıl önce

Incredible work!

Showrunner profil fotoğrafı
Showrunner1 yıl önce

Thank you!

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