Loading video...
Video Failed to Load
My first experiment with stylized water! :) It's based on modifying the surface normal vector depending on the camera vector and some extra emissive rim light.
48,004 views • 1 year ago •via X (Twitter)
11 Comments

Fresnel effects are essential for water rendering 🫡 nicely done

Happy Halloween! Step into the spooky season with the Zenblade 65 keyboard’s festive rgb glow and the precision of the BLG Stormbreaker mouse. Whether it’s tricks or treats, this setup’s ready to slay! Configure your own setup: #GamingVibes #PwnageHalloween #TrickOrTreat2024

I think you can go further with this

I lost hope after you removed stylized water from goals for next patch but now…

It's gorgeous. What's it done in? (I'm assuming unreal or unity.)

@DMeville

I hope the foam of the waevs starts getting more focus as well

i see you are using FluidFlux, i personally like oceanology.

Looks great

Nice and subtle. I'd love to see it with old pixel art style.

Those rolling waves are juicy

