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My first experiment with stylized water! :) It's based on modifying the surface normal vector depending on the camera vector and some extra emissive rim light.

48,004 次观看 • 1 年前 •via X (Twitter)

11 条评论

Kommander Karl 的头像
Kommander Karl1 年前

Fresnel effects are essential for water rendering 🫡 nicely done

Pwnage 的头像
Pwnage1 年前

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Starkium 的头像
Starkium1 年前

I think you can go further with this

Sol 🦾 的头像
Sol 🦾1 年前

I lost hope after you removed stylized water from goals for next patch but now…

webduncetv 的头像
webduncetv1 年前

It's gorgeous. What's it done in? (I'm assuming unreal or unity.)

Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works 的头像
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works1 年前

@DMeville

UnrealPandaman 的头像
UnrealPandaman1 年前

I hope the foam of the waevs starts getting more focus as well

Grigori Karapetyan 的头像
Grigori Karapetyan1 年前

i see you are using FluidFlux, i personally like oceanology.

ZeRoY 的头像
ZeRoY1 年前

Looks great

Internet Explorer 的头像
Internet Explorer1 年前

Nice and subtle. I'd love to see it with old pixel art style.

Cheezy-Z (チーズィー) 的头像
Cheezy-Z (チーズィー)1 年前

Those rolling waves are juicy

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