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My first experiment with stylized water! :) It's based on modifying the surface normal vector depending on the camera vector and some extra emissive rim light.

48,004 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Kommander Karl
Kommander Karlvor 1 Jahr

Fresnel effects are essential for water rendering 🫡 nicely done

Profilbild von Pwnage
Pwnagevor 1 Jahr

Happy Halloween! Step into the spooky season with the Zenblade 65 keyboard’s festive rgb glow and the precision of the BLG Stormbreaker mouse. Whether it’s tricks or treats, this setup’s ready to slay! Configure your own setup: #GamingVibes #PwnageHalloween #TrickOrTreat2024

Profilbild von Starkium
Starkiumvor 1 Jahr

I think you can go further with this

Profilbild von Sol 🦾
Sol 🦾vor 1 Jahr

I lost hope after you removed stylized water from goals for next patch but now…

Profilbild von webduncetv
webduncetvvor 1 Jahr

It's gorgeous. What's it done in? (I'm assuming unreal or unity.)

Profilbild von Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the worksvor 1 Jahr

@DMeville

Profilbild von UnrealPandaman
UnrealPandamanvor 1 Jahr

I hope the foam of the waevs starts getting more focus as well

Profilbild von Grigori Karapetyan
Grigori Karapetyanvor 1 Jahr

i see you are using FluidFlux, i personally like oceanology.

Profilbild von ZeRoY
ZeRoYvor 1 Jahr

Looks great

Profilbild von Internet Explorer
Internet Explorervor 1 Jahr

Nice and subtle. I'd love to see it with old pixel art style.

Profilbild von Cheezy-Z (チーズィー)
Cheezy-Z (チーズィー)vor 1 Jahr

Those rolling waves are juicy

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