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My first person opensource controller can now have full-body animations. This is taken from Mixamo so obviously I cannot redistribute them, however I'll be including a pack of my own when this is fully released. #Godot #GodotEngine

20,839 Aufrufe • vor 1 Jahr •via X (Twitter)

23 Kommentare

Profilbild von Mildly☢Nuclear Slayer
Mildly☢Nuclear Slayervor 1 Jahr

Oh, full body awareness, nice. I love full body awareness first person

Profilbild von RedDeer.Games IR
RedDeer.Games IRvor 2 Jahren

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Profilbild von Cory Simmons
Cory Simmonsvor 1 Jahr

This is amazing. This is Godot?!

Profilbild von Underdog
Underdogvor 1 Jahr

Yessir

Profilbild von Cory Simmons
Cory Simmonsvor 1 Jahr

How do I get on a waitlist for this?

Profilbild von Underdog
Underdogvor 1 Jahr

Well you're in luck, its opensource. Haven't released this version of it yet, will most likely be during may or june. You can get whatever is here under the refactor branch without the animations though.

Profilbild von Starkium
Starkiumvor 1 Jahr

I've been wondering about how to approach a true first person/third person toggleable controller. I figure this is the right approach for a VR / non VR hybrid

Profilbild von Underdog
Underdogvor 1 Jahr

It can't be distributed in an asset, whether free or commercial unfortunately.

Profilbild von Aidan Rhoden
Aidan Rhodenvor 1 Jahr

Oooooh okay but it's fine to use it in your own game or project

Profilbild von Underdog
Underdogvor 1 Jahr

Yeah it's fine to use in your games and distribute it as a packaged product, .exe

Profilbild von gmilh
gmilhvor 1 Jahr

@AidanRhoden No, you're misunderstanding what that line means. It specifically says "raw files AS the product". That means they do not want people to take the models and animations, and repackage to sell them as they are, on asset stores. You can still use them in a larger asset.

Profilbild von gmilh
gmilhvor 1 Jahr

@AidanRhoden Let me give some example: - I make a parkour template with lots of code made by me for parkour mechanics, and use a mixamo model and animations = fine - I download a bunch of character models from mixamo, then try to resell them as a character model pack = not fine

Profilbild von Underdog
Underdogvor 1 Jahr

@AidanRhoden Ah right that makes sense, I didn't understand what they meant by raw files. I thought it would be against the license if it had the raw files within the asset pack. Thank you for pointing that out :)

Profilbild von BloodBite
BloodBitevor 1 Jahr

Soooo smooth, nice

Profilbild von Thomas@TheMFTs
Thomas@TheMFTsvor 1 Jahr

That’s dope! Looking forward to your animation pack!

Profilbild von Underdog
Underdogvor 1 Jahr

Thanks :)

Profilbild von Mr robot
Mr robotvor 1 Jahr

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Profilbild von chi🐐
chi🐐vor 1 Jahr

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Profilbild von Sany (꧁IP꧂)
Sany (꧁IP꧂)vor 1 Jahr

Full-body animations? Now my character can finally dance like nobody's watching! 💃😂

Profilbild von AKASH V S
AKASH V Svor 1 Jahr

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Profilbild von Bulee | Meshchain.Ai
Bulee | Meshchain.Aivor 1 Jahr

Nice! Full-body flailing incoming. Can't wait to see your own animations. #GodotEngine

Profilbild von MHT HASAN
MHT HASANvor 1 Jahr

Nice! Full-body flailing incoming. My Mixamo moves are...questionable. Looking forward to your pack!

Profilbild von temitope adedotun
temitope adedotunvor 1 Jahr

Nice! Full-body flailing incoming. Can't wait to see your own animations. 😂 #GodotEngine

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