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My first person opensource controller can now have full-body animations. This is taken from Mixamo so obviously I cannot redistribute them, however I'll be including a pack of my own when this is fully released. #Godot #GodotEngine

20,839 views • 1 year ago •via X (Twitter)

23 Comments

Mildly☢Nuclear Slayer's profile picture
Mildly☢Nuclear Slayer1 year ago

Oh, full body awareness, nice. I love full body awareness first person

RedDeer.Games IR's profile picture
RedDeer.Games IR2 years ago

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Cory Simmons's profile picture
Cory Simmons1 year ago

This is amazing. This is Godot?!

Underdog's profile picture
Underdog1 year ago

Yessir

Cory Simmons's profile picture
Cory Simmons1 year ago

How do I get on a waitlist for this?

Underdog's profile picture
Underdog1 year ago

Well you're in luck, its opensource. Haven't released this version of it yet, will most likely be during may or june. You can get whatever is here under the refactor branch without the animations though.

Starkium's profile picture
Starkium1 year ago

I've been wondering about how to approach a true first person/third person toggleable controller. I figure this is the right approach for a VR / non VR hybrid

Underdog's profile picture
Underdog1 year ago

It can't be distributed in an asset, whether free or commercial unfortunately.

Aidan Rhoden's profile picture
Aidan Rhoden1 year ago

Oooooh okay but it's fine to use it in your own game or project

Underdog's profile picture
Underdog1 year ago

Yeah it's fine to use in your games and distribute it as a packaged product, .exe

gmilh's profile picture
gmilh1 year ago

@AidanRhoden No, you're misunderstanding what that line means. It specifically says "raw files AS the product". That means they do not want people to take the models and animations, and repackage to sell them as they are, on asset stores. You can still use them in a larger asset.

gmilh's profile picture
gmilh1 year ago

@AidanRhoden Let me give some example: - I make a parkour template with lots of code made by me for parkour mechanics, and use a mixamo model and animations = fine - I download a bunch of character models from mixamo, then try to resell them as a character model pack = not fine

Underdog's profile picture
Underdog1 year ago

@AidanRhoden Ah right that makes sense, I didn't understand what they meant by raw files. I thought it would be against the license if it had the raw files within the asset pack. Thank you for pointing that out :)

BloodBite's profile picture
BloodBite1 year ago

Soooo smooth, nice

Thomas@TheMFTs's profile picture
Thomas@TheMFTs1 year ago

That’s dope! Looking forward to your animation pack!

Underdog's profile picture
Underdog1 year ago

Thanks :)

Mr robot's profile picture
Mr robot1 year ago

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

chi🐐's profile picture
chi🐐1 year ago

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Sany (꧁IP꧂)'s profile picture
Sany (꧁IP꧂)1 year ago

Full-body animations? Now my character can finally dance like nobody's watching! 💃😂

AKASH V S's profile picture
AKASH V S1 year ago

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Bulee | Meshchain.Ai's profile picture
Bulee | Meshchain.Ai1 year ago

Nice! Full-body flailing incoming. Can't wait to see your own animations. #GodotEngine

MHT HASAN's profile picture
MHT HASAN1 year ago

Nice! Full-body flailing incoming. My Mixamo moves are...questionable. Looking forward to your pack!

temitope adedotun's profile picture
temitope adedotun1 year ago

Nice! Full-body flailing incoming. Can't wait to see your own animations. 😂 #GodotEngine

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