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My first person opensource controller can now have full-body animations. This is taken from Mixamo so obviously I cannot redistribute them, however I'll be including a pack of my own when this is fully released. #Godot #GodotEngine

20,839 görüntüleme • 1 yıl önce •via X (Twitter)

23 Yorum

Mildly☢Nuclear Slayer profil fotoğrafı
Mildly☢Nuclear Slayer1 yıl önce

Oh, full body awareness, nice. I love full body awareness first person

RedDeer.Games IR profil fotoğrafı
RedDeer.Games IR2 yıl önce

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Cory Simmons profil fotoğrafı
Cory Simmons1 yıl önce

This is amazing. This is Godot?!

Underdog profil fotoğrafı
Underdog1 yıl önce

Yessir

Cory Simmons profil fotoğrafı
Cory Simmons1 yıl önce

How do I get on a waitlist for this?

Underdog profil fotoğrafı
Underdog1 yıl önce

Well you're in luck, its opensource. Haven't released this version of it yet, will most likely be during may or june. You can get whatever is here under the refactor branch without the animations though.

Starkium profil fotoğrafı
Starkium1 yıl önce

I've been wondering about how to approach a true first person/third person toggleable controller. I figure this is the right approach for a VR / non VR hybrid

Underdog profil fotoğrafı
Underdog1 yıl önce

It can't be distributed in an asset, whether free or commercial unfortunately.

Aidan Rhoden profil fotoğrafı
Aidan Rhoden1 yıl önce

Oooooh okay but it's fine to use it in your own game or project

Underdog profil fotoğrafı
Underdog1 yıl önce

Yeah it's fine to use in your games and distribute it as a packaged product, .exe

gmilh profil fotoğrafı
gmilh1 yıl önce

@AidanRhoden No, you're misunderstanding what that line means. It specifically says "raw files AS the product". That means they do not want people to take the models and animations, and repackage to sell them as they are, on asset stores. You can still use them in a larger asset.

gmilh profil fotoğrafı
gmilh1 yıl önce

@AidanRhoden Let me give some example: - I make a parkour template with lots of code made by me for parkour mechanics, and use a mixamo model and animations = fine - I download a bunch of character models from mixamo, then try to resell them as a character model pack = not fine

Underdog profil fotoğrafı
Underdog1 yıl önce

@AidanRhoden Ah right that makes sense, I didn't understand what they meant by raw files. I thought it would be against the license if it had the raw files within the asset pack. Thank you for pointing that out :)

BloodBite profil fotoğrafı
BloodBite1 yıl önce

Soooo smooth, nice

Thomas@TheMFTs profil fotoğrafı
Thomas@TheMFTs1 yıl önce

That’s dope! Looking forward to your animation pack!

Underdog profil fotoğrafı
Underdog1 yıl önce

Thanks :)

Mr robot profil fotoğrafı
Mr robot1 yıl önce

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

chi🐐 profil fotoğrafı
chi🐐1 yıl önce

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Sany (꧁IP꧂) profil fotoğrafı
Sany (꧁IP꧂)1 yıl önce

Full-body animations? Now my character can finally dance like nobody's watching! 💃😂

AKASH V S profil fotoğrafı
AKASH V S1 yıl önce

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Bulee | Meshchain.Ai profil fotoğrafı
Bulee | Meshchain.Ai1 yıl önce

Nice! Full-body flailing incoming. Can't wait to see your own animations. #GodotEngine

MHT HASAN profil fotoğrafı
MHT HASAN1 yıl önce

Nice! Full-body flailing incoming. My Mixamo moves are...questionable. Looking forward to your pack!

temitope adedotun profil fotoğrafı
temitope adedotun1 yıl önce

Nice! Full-body flailing incoming. Can't wait to see your own animations. 😂 #GodotEngine

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