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My first person opensource controller can now have full-body animations. This is taken from Mixamo so obviously I cannot redistribute them, however I'll be including a pack of my own when this is fully released. #Godot #GodotEngine

20,839 次观看 • 1 年前 •via X (Twitter)

23 条评论

Mildly☢Nuclear Slayer 的头像
Mildly☢Nuclear Slayer1 年前

Oh, full body awareness, nice. I love full body awareness first person

RedDeer.Games IR 的头像
RedDeer.Games IR2 年前

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Cory Simmons 的头像
Cory Simmons1 年前

This is amazing. This is Godot?!

Underdog 的头像
Underdog1 年前

Yessir

Cory Simmons 的头像
Cory Simmons1 年前

How do I get on a waitlist for this?

Underdog 的头像
Underdog1 年前

Well you're in luck, its opensource. Haven't released this version of it yet, will most likely be during may or june. You can get whatever is here under the refactor branch without the animations though.

Starkium 的头像
Starkium1 年前

I've been wondering about how to approach a true first person/third person toggleable controller. I figure this is the right approach for a VR / non VR hybrid

Underdog 的头像
Underdog1 年前

It can't be distributed in an asset, whether free or commercial unfortunately.

Aidan Rhoden 的头像
Aidan Rhoden1 年前

Oooooh okay but it's fine to use it in your own game or project

Underdog 的头像
Underdog1 年前

Yeah it's fine to use in your games and distribute it as a packaged product, .exe

gmilh 的头像
gmilh1 年前

@AidanRhoden No, you're misunderstanding what that line means. It specifically says "raw files AS the product". That means they do not want people to take the models and animations, and repackage to sell them as they are, on asset stores. You can still use them in a larger asset.

gmilh 的头像
gmilh1 年前

@AidanRhoden Let me give some example: - I make a parkour template with lots of code made by me for parkour mechanics, and use a mixamo model and animations = fine - I download a bunch of character models from mixamo, then try to resell them as a character model pack = not fine

Underdog 的头像
Underdog1 年前

@AidanRhoden Ah right that makes sense, I didn't understand what they meant by raw files. I thought it would be against the license if it had the raw files within the asset pack. Thank you for pointing that out :)

BloodBite 的头像
BloodBite1 年前

Soooo smooth, nice

Thomas@TheMFTs 的头像
Thomas@TheMFTs1 年前

That’s dope! Looking forward to your animation pack!

Underdog 的头像
Underdog1 年前

Thanks :)

Mr robot 的头像
Mr robot1 年前

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

chi🐐 的头像
chi🐐1 年前

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Sany (꧁IP꧂) 的头像
Sany (꧁IP꧂)1 年前

Full-body animations? Now my character can finally dance like nobody's watching! 💃😂

AKASH V S 的头像
AKASH V S1 年前

Full-body animations? Now my character can finally dance like no one's watching! 💃😂

Bulee | Meshchain.Ai 的头像
Bulee | Meshchain.Ai1 年前

Nice! Full-body flailing incoming. Can't wait to see your own animations. #GodotEngine

MHT HASAN 的头像
MHT HASAN1 年前

Nice! Full-body flailing incoming. My Mixamo moves are...questionable. Looking forward to your pack!

temitope adedotun 的头像
temitope adedotun1 年前

Nice! Full-body flailing incoming. Can't wait to see your own animations. 😂 #GodotEngine

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