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My game is using pixel art textures with a pixel density of 64px per meter. Got Dmitry Karpukhin blockout tool. Set the grid size to 15.625 and added a decimal grid size of 1.5625 to the editor for snapping. Ta-da pixel-perfect. And yes, I'm a maniac. 😜

23,311 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 31

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin5 месяцев назад

Stylish!

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

Thank you. Awesome tool you made! It's going to help me a ton. 🤘

Фото профиля Jay🦉🔊
Jay🦉🔊5 месяцев назад

okay I've been thinking about lot about being specific about pixel perfect assets when texturing in blender and modeling for a specific style- but seeing this makes me concerned about objects or things that are not exactly rectangle or square shaped. How are things like that best handled? Maybe not completely related to your post- just made me think of that method I was playing with lately in blender. Great stuff here by the way!! Really excited to see how this turns out

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

I know what you mean, and I think the best you can do is to let it go. It can't all be pixel-perfect. Cover imperfections with dirt, foliage, and other props if you can.

Фото профиля n0t4numb3r 🚀 WISHLIST NOW!
n0t4numb3r 🚀 WISHLIST NOW!5 месяцев назад

@skx_doom Being a maniac is 100% necessary

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

Very much so.😁

Фото профиля BSR
BSR5 месяцев назад

@skx_doom Dear lord

Фото профиля Jady Bee
Jady Bee5 месяцев назад

@skx_doom I don't think it's pixel art anymore, just Art

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

I can live with that. 😉🖖

Фото профиля DizzyRocks 🦇🔊〘●▾⋖〉
DizzyRocks 🦇🔊〘●▾⋖〉5 месяцев назад

@skx_doom Legend

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

Doing what I love!😌

Фото профиля sh
sh5 месяцев назад

@skx_doom Is there a reason why you didn't pushed it to perfection in terms of meshes itself, stair for example could've been sligthly smaller?

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

@skx_doom I'm not too happy with the stairs either. Will definitely change them. Also, I'm doing all my actual assets in Blockbench&Blender when I'm done with the blockout.

Фото профиля AdaluteGames
AdaluteGames5 месяцев назад

@skx_doom Unity?

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

Unreal 😉✌️

Фото профиля Saitox
Saitox5 месяцев назад

@skx_doom CUBE MENTIONED!

Фото профиля Kiaran Ritchie
Kiaran Ritchie5 месяцев назад

@skx_doom I love the aesthetic of your game. Can't wait to get lost in it.

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

It will take me a couple of years, I believe, but it will be worth it, I promise. 🧘🏼‍♂️

Фото профиля Bronenosets Tahk
Bronenosets Tahk5 месяцев назад

@skx_doom Person who unknowingly has ocd: “i feel oddly at peace playing this game…”

Фото профиля vOxERLAT
vOxERLAT5 месяцев назад

@skx_doom 1 meter / 64 voxels is a very good ratio, my friend. This is the ratio I get the best results with when making voxel models. You're doing great.

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

@skx_doom Yes, I think it's the best ratio not too detailed and not too chunky. For some of the animated screens, I double the density to 128px so that I'm able to write stuff.

Фото профиля vOxERLAT
vOxERLAT5 месяцев назад

@skx_doom Yes, we've used this ratio in various game projects I've worked on. It gives exactly the result you described. In my current project, we sometimes use 1m/32 voxel and sometimes 1m/64, but I think 1m/64 voxel is ideal. Good luck, my friend. I'm following your progress.

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

@skx_doom Thank you, my friend... and be the art with you, always!

Фото профиля e-blanko
e-blanko5 месяцев назад

@skx_doom When it comes to actual texturing part it’s not gonna work

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

@skx_doom Why wouldn't it... those are not the final assets. This is only the blockout.

Фото профиля brandish
brandish5 месяцев назад

@skx_doom This is why i never finish stuff

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

@skx_doom

Фото профиля aven4th
aven4th4 месяцев назад

@skx_doom Hey, I'm a beginner, and could you tell me how to snap the edges of blockout actors together?

Фото профиля John Doe
John Doe5 месяцев назад

@skx_doom How does this impact performance?

Фото профиля Gordon Zuchhold
Gordon Zuchhold5 месяцев назад

@skx_doom It doesn't. ✌️

Фото профиля John Doe
John Doe5 месяцев назад

@skx_doom Impressive pixel density. <3

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