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My WebGPU Advanced Glass Material rendering thick glass objects with multi-layered surfaces in comparison with the default MeshPhysicalMaterial. Live link soon. #threejs #r3f
20 Comments

Still frame with Blom hitting the thick area. Exaggerated, I know. But you know me, LOL. I love some unnecessary post-processing 🤣

Nice!!

Thanks Célia 🥳

I want it!

Hopefully soon ;)

That’s so messed up. Jk I’m on the edge of my seat lol

Looking very realistic!

Thanks buddy. It is far from being accurate like path traced rendering, but can be good enough for some scenes.

@threejs Love this.

I really love that is like a custom render engine. Elegante como siempre.

it looks so good

Thank you Matias. Still work in progress, but getting there hehe.

wow, thats so impressive

@LuisBizarro So fancy 😮💨

@__JOYBOY___ @LuisBizarro Thank you buddy

@LuisBizarro ❤️ Cutting edge

@LuisBizarro Thank you very much

Really impressive work! Looking forward to your live link.

Thanks mate!

海报帧暮色:深蓝 Sauvage 瓶底发青,黑盖细横纹,搁苔藓岩石上;顶右 OUR GLASS / THREE.JS / GLASS CONFIG,底左 SAUVAGE 高亮。材质句写在瓶底青光和黑盖横纹上。
