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My WebGPU Advanced Glass Material rendering thick glass objects with multi-layered surfaces in comparison with the default MeshPhysicalMaterial. Live link soon. #threejs #r3f

10,196 次观看 • 1 个月前 •via X (Twitter)

20 条评论

Anderson Mancini 的头像
Anderson Mancini1 个月前

Still frame with Blom hitting the thick area. Exaggerated, I know. But you know me, LOL. I love some unnecessary post-processing 🤣

Célia Lopez 的头像
Célia Lopez1 个月前

Nice!!

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks Célia 🥳

Brit 的头像
Brit1 个月前

I want it!

Anderson Mancini 的头像
Anderson Mancini1 个月前

Hopefully soon ;)

Brit 的头像
Brit1 个月前

That’s so messed up. Jk I’m on the edge of my seat lol

Franky Hung 的头像
Franky Hung1 个月前

Looking very realistic!

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks buddy. It is far from being accurate like path traced rendering, but can be good enough for some scenes.

Brian Gruber 的头像
Brian Gruber1 个月前

@threejs Love this.

MoMo 的头像
MoMo1 个月前

I really love that is like a custom render engine. Elegante como siempre.

Matias 🧉 的头像
Matias 🧉1 个月前

it looks so good

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you Matias. Still work in progress, but getting there hehe.

emre ballas 的头像
emre ballas1 个月前

wow, thats so impressive

joyboy 的头像
joyboy1 个月前

@LuisBizarro So fancy 😮‍💨

Anderson Mancini 的头像
Anderson Mancini1 个月前

@__JOYBOY___ @LuisBizarro Thank you buddy

Benny Schudel 的头像
Benny Schudel1 个月前

@LuisBizarro ❤️ Cutting edge

Anderson Mancini 的头像
Anderson Mancini1 个月前

@LuisBizarro Thank you very much

行歌 的头像
行歌1 个月前

Really impressive work! Looking forward to your live link.

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks mate!

Lunah Lee 的头像
Lunah Lee1 个月前

海报帧暮色:深蓝 Sauvage 瓶底发青,黑盖细横纹,搁苔藓岩石上;顶右 OUR GLASS / THREE.JS / GLASS CONFIG,底左 SAUVAGE 高亮。材质句写在瓶底青光和黑盖横纹上。

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