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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
24,456 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Xorvor 1 Jahr
My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loonvor 1 Jahr
Looks like a Tron city

Bradley Leatherwoodvor 1 Jahr
bro this is sick. you could make an entire video game just with these shaders

cloaked figurevor 1 Jahr
This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xorvor 1 Jahr
It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺vor 1 Jahr
Holy fuck that's insane

ZeroSequelsvor 1 Jahr
looks like an early n64 racing game

@333Gideon1vor 1 Jahr
Very Cool 😎 !

Filip ↟vor 1 Jahr
Tron vibes! 🔥

Michaelvor 1 Jahr
Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻
