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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
10 条评论

Xor10 个月前
My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loon10 个月前
Looks like a Tron city

Bradley Leatherwood10 个月前
bro this is sick. you could make an entire video game just with these shaders

cloaked figure10 个月前
This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xor10 个月前
It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺10 个月前
Holy fuck that's insane

ZeroSequels10 个月前
looks like an early n64 racing game

@333Gideon110 个月前
Very Cool 😎 !

Filip ↟10 个月前
Tron vibes! 🔥

Michael10 个月前
Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻
