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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);

24,456 views • 10 months ago •via X (Twitter)

10 Comments

Xor's profile picture
Xor10 months ago

My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loon's profile picture
loon10 months ago

Looks like a Tron city

Bradley Leatherwood's profile picture
Bradley Leatherwood10 months ago

bro this is sick. you could make an entire video game just with these shaders

cloaked figure's profile picture
cloaked figure10 months ago

This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xor's profile picture
Xor10 months ago

It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺's profile picture
The Mover Cell🇷🇺10 months ago

Holy fuck that's insane

ZeroSequels's profile picture
ZeroSequels10 months ago

looks like an early n64 racing game

@333Gideon1's profile picture
@333Gideon110 months ago

Very Cool 😎 !

Filip ↟'s profile picture
Filip ↟10 months ago

Tron vibes! 🔥

Michael's profile picture
Michael10 months ago

Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻

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