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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
24,456 views • 10 months ago •via X (Twitter)
10 Comments

Xor10 months ago
My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loon10 months ago
Looks like a Tron city

Bradley Leatherwood10 months ago
bro this is sick. you could make an entire video game just with these shaders

cloaked figure10 months ago
This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xor10 months ago
It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺10 months ago
Holy fuck that's insane

ZeroSequels10 months ago
looks like an early n64 racing game

@333Gideon110 months ago
Very Cool 😎 !

Filip ↟10 months ago
Tron vibes! 🔥

Michael10 months ago
Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻
