Video yükleniyor...
Video Yüklenemedi
"Vectors" for(float i,z,d;i++<7e1;o+=vec4(9,i,z,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(sin(t/4.+vec3(0,2,4))),v;p.z+=7.;v=a=dot(a,p)*a+cross(a,p); for(d=2.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);z+=d=.1*length(sin(a*a))*sqrt(length(v*sin(v.yzx)));} o=tanh(o/6e4);
38,239 görüntüleme • 1 yıl önce •via X (Twitter)
21 Yorum

Playing with mini particles. Here's a demo for full quality:

Ok, bro definitely got the Muse job!

awesome 😮

interstellar kind of kino

This guy writes the simulation we live in

WTF dude it's amazing ! You've gained more skillz !!

someone explain what does that mean

audio waveform on that bad boy @MilkDrop2077

Just great!

We need then return of music visualizers. Imagine the sort of scapes we could have with todays GPU and Shader tech?

👏👏👏

Looks #necron @Steal_your_shit

😃

I'm running this in a python program and you can't stop me

If so could render that in real time this perfect vr/ar systems

o ma gah

My dreams when I was a child be like:

how would you expand the "beams" ?

This is sick, what's doing the camera?

p is the sample point from the camera. a handles the rotation

Ahhh I see
