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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
24,456 Aufrufe • vor 10 Monaten •via X (Twitter)
10 Kommentare

Xorvor 10 Monaten
My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loonvor 10 Monaten
Looks like a Tron city

Bradley Leatherwoodvor 10 Monaten
bro this is sick. you could make an entire video game just with these shaders

cloaked figurevor 10 Monaten
This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xorvor 10 Monaten
It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺vor 10 Monaten
Holy fuck that's insane

ZeroSequelsvor 10 Monaten
looks like an early n64 racing game

@333Gideon1vor 10 Monaten
Very Cool 😎 !

Filip ↟vor 10 Monaten
Tron vibes! 🔥

Michaelvor 10 Monaten
Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻
