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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);

24,456 Aufrufe • vor 10 Monaten •via X (Twitter)

10 Kommentare

Profilbild von Xor
Xorvor 10 Monaten

My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

Profilbild von loon
loonvor 10 Monaten

Looks like a Tron city

Profilbild von Bradley Leatherwood
Bradley Leatherwoodvor 10 Monaten

bro this is sick. you could make an entire video game just with these shaders

Profilbild von cloaked figure
cloaked figurevor 10 Monaten

This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Profilbild von Xor
Xorvor 10 Monaten

It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

Profilbild von The Mover Cell🇷🇺
The Mover Cell🇷🇺vor 10 Monaten

Holy fuck that's insane

Profilbild von ZeroSequels
ZeroSequelsvor 10 Monaten

looks like an early n64 racing game

Profilbild von @333Gideon1
@333Gideon1vor 10 Monaten

Very Cool 😎 !

Profilbild von Filip ↟
Filip ↟vor 10 Monaten

Tron vibes! 🔥

Profilbild von Michael
Michaelvor 10 Monaten

Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻

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