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"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
24,456 просмотров • 10 месяцев назад •via X (Twitter)
Комментарии: 10

Xor10 месяцев назад
My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loon10 месяцев назад
Looks like a Tron city

Bradley Leatherwood10 месяцев назад
bro this is sick. you could make an entire video game just with these shaders

cloaked figure10 месяцев назад
This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xor10 месяцев назад
It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺10 месяцев назад
Holy fuck that's insane

ZeroSequels10 месяцев назад
looks like an early n64 racing game

@333Gideon110 месяцев назад
Very Cool 😎 !

Filip ↟10 месяцев назад
Tron vibes! 🔥

Michael10 месяцев назад
Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻
