Video yükleniyor...
Video Yüklenemedi
"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
24,456 görüntüleme • 10 ay önce •via X (Twitter)
10 Yorum

Xor10 ay önce
My last shader felt a bit flat so I wanted to try lighting. This was fun! Live demo:

loon10 ay önce
Looks like a Tron city

Bradley Leatherwood10 ay önce
bro this is sick. you could make an entire video game just with these shaders

cloaked figure10 ay önce
This looks awesome! How hard would it be to add variance in building height and distance between buildings?

Xor10 ay önce
It would be very challenging if you want it to fit in a tweet. It would probably require an additional for loop and neighbor distance checks

The Mover Cell🇷🇺10 ay önce
Holy fuck that's insane

ZeroSequels10 ay önce
looks like an early n64 racing game

@333Gideon110 ay önce
Very Cool 😎 !

Filip ↟10 ay önce
Tron vibes! 🔥

Michael10 ay önce
Feels like we’ve been here before, kind of relaxing, liminal vibe. 🙏🏻
