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New blog post: Using flow field pathfinding on a voronoi procedurally generated map to simulate 20,000 traders moving around

43,843 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Mitch
Mitchvor 1 Jahr

Wow, that is awesome. Can't wait to check it out

Profilbild von opensourceCM
opensourceCMvor 1 Jahr

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Profilbild von rapturist
rapturistvor 1 Jahr

thats cool

Profilbild von Naveen Mishra
Naveen Mishravor 1 Jahr

Very nice

Profilbild von Franco | Benerot 📡
Franco | Benerot 📡vor 1 Jahr

That's amazing! procedural trade routes :D

Profilbild von Coffeeshock Studios
Coffeeshock Studiosvor 1 Jahr

Played around with it for some time, and have to say: This is nicely done! This concept could be a basis for many cool games. Keep rockgin!

Profilbild von Prajwal Shetty 🕹️🚀
Prajwal Shetty 🕹️🚀vor 1 Jahr

👌🏽🔥

Profilbild von Foggy
Foggyvor 1 Jahr

Neat. Is there a hex grid structure hidden under the map? Does your system handle 20 k actual trader coordinates or is this some cute math trick with averaged positions? Well done, either way.

Profilbild von Clayton Anderson
Clayton Andersonvor 1 Jahr

Haven’t seen you posting too many projects for a few years, nice to see you’re back at it

Profilbild von Kinrany
Kinranyvor 1 Jahr

A fun addition would be adding and improving roads in places where traders move often

Profilbild von Creative Code Salon
Creative Code Salonvor 1 Jahr

Your way of researching and making is the role model for me, really admirable!

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