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New blog post: Using flow field pathfinding on a voronoi procedurally generated map to simulate 20,000 traders moving around

43,843 views • 1 year ago •via X (Twitter)

11 Comments

Mitch's profile picture
Mitch1 year ago

Wow, that is awesome. Can't wait to check it out

opensourceCM's profile picture
opensourceCM1 year ago

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rapturist's profile picture
rapturist1 year ago

thats cool

Naveen Mishra's profile picture
Naveen Mishra1 year ago

Very nice

Franco | Benerot 📡's profile picture
Franco | Benerot 📡1 year ago

That's amazing! procedural trade routes :D

Coffeeshock Studios's profile picture
Coffeeshock Studios1 year ago

Played around with it for some time, and have to say: This is nicely done! This concept could be a basis for many cool games. Keep rockgin!

Prajwal Shetty 🕹️🚀's profile picture
Prajwal Shetty 🕹️🚀1 year ago

👌🏽🔥

Foggy's profile picture
Foggy1 year ago

Neat. Is there a hex grid structure hidden under the map? Does your system handle 20 k actual trader coordinates or is this some cute math trick with averaged positions? Well done, either way.

Clayton Anderson's profile picture
Clayton Anderson1 year ago

Haven’t seen you posting too many projects for a few years, nice to see you’re back at it

Kinrany's profile picture
Kinrany1 year ago

A fun addition would be adding and improving roads in places where traders move often

Creative Code Salon's profile picture
Creative Code Salon1 year ago

Your way of researching and making is the role model for me, really admirable!

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