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New blog post: Using flow field pathfinding on a voronoi procedurally generated map to simulate 20,000 traders moving around

43,843 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Mitch
Mitch1 год назад

Wow, that is awesome. Can't wait to check it out

Фото профиля opensourceCM
opensourceCM1 год назад

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Фото профиля rapturist
rapturist1 год назад

thats cool

Фото профиля Naveen Mishra
Naveen Mishra1 год назад

Very nice

Фото профиля Franco | Benerot 📡
Franco | Benerot 📡1 год назад

That's amazing! procedural trade routes :D

Фото профиля Coffeeshock Studios
Coffeeshock Studios1 год назад

Played around with it for some time, and have to say: This is nicely done! This concept could be a basis for many cool games. Keep rockgin!

Фото профиля Prajwal Shetty 🕹️🚀
Prajwal Shetty 🕹️🚀1 год назад

👌🏽🔥

Фото профиля Foggy
Foggy1 год назад

Neat. Is there a hex grid structure hidden under the map? Does your system handle 20 k actual trader coordinates or is this some cute math trick with averaged positions? Well done, either way.

Фото профиля Clayton Anderson
Clayton Anderson1 год назад

Haven’t seen you posting too many projects for a few years, nice to see you’re back at it

Фото профиля Kinrany
Kinrany1 год назад

A fun addition would be adding and improving roads in places where traders move often

Фото профиля Creative Code Salon
Creative Code Salon1 год назад

Your way of researching and making is the role model for me, really admirable!

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