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New blog post: Using flow field pathfinding on a voronoi procedurally generated map to simulate 20,000 traders moving around
43,843 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Wow, that is awesome. Can't wait to check it out

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thats cool

Very nice

That's amazing! procedural trade routes :D

Played around with it for some time, and have to say: This is nicely done! This concept could be a basis for many cool games. Keep rockgin!

👌🏽🔥

Neat. Is there a hex grid structure hidden under the map? Does your system handle 20 k actual trader coordinates or is this some cute math trick with averaged positions? Well done, either way.

Haven’t seen you posting too many projects for a few years, nice to see you’re back at it

A fun addition would be adding and improving roads in places where traders move often

Your way of researching and making is the role model for me, really admirable!

