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New blog post: Using flow field pathfinding on a voronoi procedurally generated map to simulate 20,000 traders moving around

43,843 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Mitch profil fotoğrafı
Mitch1 yıl önce

Wow, that is awesome. Can't wait to check it out

opensourceCM profil fotoğrafı
opensourceCM1 yıl önce

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rapturist profil fotoğrafı
rapturist1 yıl önce

thats cool

Naveen Mishra profil fotoğrafı
Naveen Mishra1 yıl önce

Very nice

Franco | Benerot 📡 profil fotoğrafı
Franco | Benerot 📡1 yıl önce

That's amazing! procedural trade routes :D

Coffeeshock Studios profil fotoğrafı
Coffeeshock Studios1 yıl önce

Played around with it for some time, and have to say: This is nicely done! This concept could be a basis for many cool games. Keep rockgin!

Prajwal Shetty 🕹️🚀 profil fotoğrafı
Prajwal Shetty 🕹️🚀1 yıl önce

👌🏽🔥

Foggy profil fotoğrafı
Foggy1 yıl önce

Neat. Is there a hex grid structure hidden under the map? Does your system handle 20 k actual trader coordinates or is this some cute math trick with averaged positions? Well done, either way.

Clayton Anderson profil fotoğrafı
Clayton Anderson1 yıl önce

Haven’t seen you posting too many projects for a few years, nice to see you’re back at it

Kinrany profil fotoğrafı
Kinrany1 yıl önce

A fun addition would be adding and improving roads in places where traders move often

Creative Code Salon profil fotoğrafı
Creative Code Salon1 yıl önce

Your way of researching and making is the role model for me, really admirable!

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