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New blog post: Using flow field pathfinding on a voronoi procedurally generated map to simulate 20,000 traders moving around

43,843 次观看 • 1 年前 •via X (Twitter)

11 条评论

Mitch 的头像
Mitch1 年前

Wow, that is awesome. Can't wait to check it out

opensourceCM 的头像
opensourceCM1 年前

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rapturist 的头像
rapturist1 年前

thats cool

Naveen Mishra 的头像
Naveen Mishra1 年前

Very nice

Franco | Benerot 📡 的头像
Franco | Benerot 📡1 年前

That's amazing! procedural trade routes :D

Coffeeshock Studios 的头像
Coffeeshock Studios1 年前

Played around with it for some time, and have to say: This is nicely done! This concept could be a basis for many cool games. Keep rockgin!

Prajwal Shetty 🕹️🚀 的头像
Prajwal Shetty 🕹️🚀1 年前

👌🏽🔥

Foggy 的头像
Foggy1 年前

Neat. Is there a hex grid structure hidden under the map? Does your system handle 20 k actual trader coordinates or is this some cute math trick with averaged positions? Well done, either way.

Clayton Anderson 的头像
Clayton Anderson1 年前

Haven’t seen you posting too many projects for a few years, nice to see you’re back at it

Kinrany 的头像
Kinrany1 年前

A fun addition would be adding and improving roads in places where traders move often

Creative Code Salon 的头像
Creative Code Salon1 年前

Your way of researching and making is the role model for me, really admirable!

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